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Yu-Hsuan Lin
Yu-Hsuan Lin
Assistant Professor, National Taitung University
在 gm.nttu.edu.tw 的电子邮件经过验证
标题
引用次数
引用次数
年份
Effects of incorporating augmented reality into a board game for high school students’ learning motivation and acceptance in health education
HCK Lin, YH Lin, TH Wang, LK Su, YM Huang
Sustainability 13 (6), 3333, 2021
692021
Effects of incorporating ar into a board game on learning outcomes and emotions in health education
HCK Lin, YH Lin, TH Wang, LK Su, YM Huang
Electronics 9 (11), 1752, 2020
322020
The design and evaluation of a multimodal ubiquitous learning application for EFL writers
V Lin, YH Lin, MC Hsieh, GZ Liu, HC Koong
Digital Creativity 32 (2), 79-98, 2021
152021
Student learning effect using flipped classroom with WPSA learning mode-an example of programming design course
YC Kuo, YH Lin, TH Wang, HCK Lin, JI Chen, YM Huang
Innovations in Education and Teaching International 60 (6), 824-835, 2023
62023
Integrating the STEAM-6E model with virtual reality instruction: The contribution to motivation, effectiveness, satisfaction, and Creativity of Learners with Diverse Cognitive …
YH Lin, HCK Lin, TH Wang, CH Wu
Sustainability 15 (7), 6269, 2023
62023
Using an augmented-reality board game for drug addiction prevention at a university in Taiwan
YH Lin, HCK Lin
International Conference on Innovative Technologies and Learning, 24-32, 2019
62019
The influence of distance education and peer self-regulated learning mechanism on learning effectiveness, motivation, self-efficacy, reflective ability, and cognitive load
YC Kuo, HCK Lin, YH Lin, TH Wang, BY Chuang
Sustainability 15 (5), 4501, 2023
52023
Using STEAM-6E model in AR/VR maker education teaching activities to improve high school students’ learning motivation and learning activity satisfaction
YH Lin, HCK Lin, HL Liu
International Conference on Innovative Technologies and Learning, 111-118, 2021
32021
The impact of culinary virtual reality curriculum on students’ learning outcomes and acceptance
MLM Hu, HCK Lin, YH Lin, YH Yuan
Innovations in Education and Teaching International, 1-15, 2023
22023
Effects of Two-Tier Self-Explanation and Attention Cueing Strategy on the Learning Achievement in Distance Multimedia Learning
YC Kuo, HCK Lin, WW Tsai, YH Lin, CT Li
Frontiers in Education 7, 918471, 2022
22022
The Effectiveness of Incorporating Augmented Reality Board Game into Temple Culture
YC Liang, HCK Lin, YH Lin
International Conference on Innovative Technologies and Learning, 454-460, 2022
12022
Effects of an Augmented Reality University Drug Prevention Board Game on University Students’ Gaming Anxiety and Flow Experience
YH Lin, MX Lai
International Conference on Innovative Technologies and Learning, 116-123, 2024
2024
The Influence of Distance Learning Contracted Live Teaching Strategies on Learning Effectiveness, Learning Motivation, Self-efficacy, and Cognitive Load
YC Kuo, HCK Lin, YH Lin, YJ Li
Journal of Internet Technology 25 (3), 403-413, 2024
2024
The Effect on Students’ Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning Idioms
YC Liang, HCK Lin, YH Lin
International Conference on Innovative Technologies and Learning, 461-470, 2022
2022
Influence of Situational Learning Combining AR and Board Games on Learning Emotion in Health Education
HCK Lin, YH Lin
2022
The Creation of Interactive Visual Music with Kandinsky Abstract Arts
YH Lin, C Lin, CW Chang, HCK Lin
Innovative Technologies and Learning: First International Conference, ICITL …, 2018
2018
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