Effects of incorporating augmented reality into a board game for high school students’ learning motivation and acceptance in health education HCK Lin, YH Lin, TH Wang, LK Su, YM Huang Sustainability 13 (6), 3333, 2021 | 69 | 2021 |
Effects of incorporating ar into a board game on learning outcomes and emotions in health education HCK Lin, YH Lin, TH Wang, LK Su, YM Huang Electronics 9 (11), 1752, 2020 | 32 | 2020 |
The design and evaluation of a multimodal ubiquitous learning application for EFL writers V Lin, YH Lin, MC Hsieh, GZ Liu, HC Koong Digital Creativity 32 (2), 79-98, 2021 | 15 | 2021 |
Student learning effect using flipped classroom with WPSA learning mode-an example of programming design course YC Kuo, YH Lin, TH Wang, HCK Lin, JI Chen, YM Huang Innovations in Education and Teaching International 60 (6), 824-835, 2023 | 6 | 2023 |
Integrating the STEAM-6E model with virtual reality instruction: The contribution to motivation, effectiveness, satisfaction, and Creativity of Learners with Diverse Cognitive … YH Lin, HCK Lin, TH Wang, CH Wu Sustainability 15 (7), 6269, 2023 | 6 | 2023 |
Using an augmented-reality board game for drug addiction prevention at a university in Taiwan YH Lin, HCK Lin International Conference on Innovative Technologies and Learning, 24-32, 2019 | 6 | 2019 |
The influence of distance education and peer self-regulated learning mechanism on learning effectiveness, motivation, self-efficacy, reflective ability, and cognitive load YC Kuo, HCK Lin, YH Lin, TH Wang, BY Chuang Sustainability 15 (5), 4501, 2023 | 5 | 2023 |
Using STEAM-6E model in AR/VR maker education teaching activities to improve high school students’ learning motivation and learning activity satisfaction YH Lin, HCK Lin, HL Liu International Conference on Innovative Technologies and Learning, 111-118, 2021 | 3 | 2021 |
The impact of culinary virtual reality curriculum on students’ learning outcomes and acceptance MLM Hu, HCK Lin, YH Lin, YH Yuan Innovations in Education and Teaching International, 1-15, 2023 | 2 | 2023 |
Effects of Two-Tier Self-Explanation and Attention Cueing Strategy on the Learning Achievement in Distance Multimedia Learning YC Kuo, HCK Lin, WW Tsai, YH Lin, CT Li Frontiers in Education 7, 918471, 2022 | 2 | 2022 |
The Effectiveness of Incorporating Augmented Reality Board Game into Temple Culture YC Liang, HCK Lin, YH Lin International Conference on Innovative Technologies and Learning, 454-460, 2022 | 1 | 2022 |
Effects of an Augmented Reality University Drug Prevention Board Game on University Students’ Gaming Anxiety and Flow Experience YH Lin, MX Lai International Conference on Innovative Technologies and Learning, 116-123, 2024 | | 2024 |
The Influence of Distance Learning Contracted Live Teaching Strategies on Learning Effectiveness, Learning Motivation, Self-efficacy, and Cognitive Load YC Kuo, HCK Lin, YH Lin, YJ Li Journal of Internet Technology 25 (3), 403-413, 2024 | | 2024 |
The Effect on Students’ Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning Idioms YC Liang, HCK Lin, YH Lin International Conference on Innovative Technologies and Learning, 461-470, 2022 | | 2022 |
Influence of Situational Learning Combining AR and Board Games on Learning Emotion in Health Education HCK Lin, YH Lin | | 2022 |
The Creation of Interactive Visual Music with Kandinsky Abstract Arts YH Lin, C Lin, CW Chang, HCK Lin Innovative Technologies and Learning: First International Conference, ICITL …, 2018 | | 2018 |