Exergame design for elderly users: the case study of SilverBalance KM Gerling, J Schild, M Masuch Proceedings of the 7th International Conference on Advances in Computer …, 2010 | 237 | 2010 |
Designing and evaluating digital games for frail elderly persons KM Gerling, FP Schulte, M Masuch Proceedings of the 8th international conference on advances in computer …, 2011 | 199 | 2011 |
Understanding user experience in stereoscopic 3D games J Schild, J LaViola, M Masuch Proceedings of the SIGCHI Conference on human factors in computing systems …, 2012 | 140 | 2012 |
The relaxing effect of virtual nature: immersive technology provides relief in acute stress situations S Liszio, L Graf, M Masuch Annu. Rev. Cyberther. Telemed 16, 87-93, 2018 | 118 | 2018 |
Game design for older adults: effects of age-related changes on structural elements of digital games KM Gerling, FP Schulte, J Smeddinck, M Masuch Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012 | 118 | 2012 |
Speedlines: depicting motion in motionless pictures M Masuch, S Schlechtweg, R Schulz ACM SIGGRAPH 99 Conference abstracts and applications, 277, 1999 | 100 | 1999 |
Ray acoustics using computer graphics technology N Röber, U Kaminski, M Masuch 10th International Conference on Digital Audio Effects (DAFx-07), S, 117-124, 2007 | 95 | 2007 |
Designing and evaluating casual health games for children and teenagers with cancer K Gerling, A Fuchslocher, R Schmidt, N Krämer, M Masuch Entertainment Computing–ICEC 2011: 10th International Conference, ICEC 2011 …, 2011 | 90 | 2011 |
Visualizing knowledge about virtual reconstructions of ancient architecture Strothotte, Masuch, Isenberg 1999 Proceedings Computer Graphics International, 36-43, 1999 | 87 | 1999 |
Real-time halftoning: a primitive for non-photorealistic shading B Freudenberg, M Masuch, T Strothotte Rendering Techniques 2002, 13th, 2002 | 78 | 2002 |
Leaving the screen New perspectives in audio-only gaming N Rober, M Masuch Georgia Institute of Technology, 2005 | 70 | 2005 |
Playing audio-only games a compendium of interacting with virtual, auditory worlds N Röber, M Masuch Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 68 | 2005 |
Game graphics beyond realism: Then, now, and tomorrow M Masuch, N Röber Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 68 | 2005 |
When gaming is not suitable for everyone: playtesting wii games with frail elderly K Gerling, M Masuch 1st Workshop on Game Accessibility, 2011 | 60 | 2011 |
Exploring the potential of gamification among frail elderly persons KM Gerling, M Masuch Proceedings of the CHI 2011 workshop gamification: using game design …, 2011 | 54 | 2011 |
I'm Glad You Are on My Side: How to Design Compelling Game Companions K Emmerich, P Ring, M Masuch Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 53 | 2018 |
ABC-Sprints: adapting Scrum to academic game development courses J Schild, R Walter, M Masuch Proceedings of the fifth international conference on the foundations of …, 2010 | 53 | 2010 |
Walk‐through illustrations: Frame‐coherent pen‐and‐ink style in a game engine B Freudenberg, M Masuch, T Strothotte Computer Graphics Forum 20 (3), 184-192, 2001 | 51 | 2001 |
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing A Krekhov, S Cmentowski, K Emmerich, M Masuch, J Krüger Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 49 | 2018 |
Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR P Sykownik, D Maloney, G Freeman, M Masuch Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 48 | 2022 |