Videogames and horror: From amnesia to zombies, run! D Stobbart University of Wales Press, 2019 | 32 | 2019 |
Adaptation and new media: Establishing the video game as an adaptive medium D Stobbart The Routledge companion to adaptation, 382-389, 2018 | 10 | 2018 |
Telling Tales with Technology: Remediating Folklore and Myth through the Videogame Alan Wake DC Stobbart Examining the Evolution of Gaming and Its Impact on Social, Cultural, and …, 2016 | 9 | 2016 |
Playing with Fiction: Ludology and the Evolution of Narrative in Videogames D Stobbart Engaging with Videogames: Play, Theory and Practice, 143-154, 2014 | 7 | 2014 |
The Survival of a President: Alternate history and the spectre of Vietnam in Stephen King’s 11/22/63 D Stobbart, A Gregory-Fox European Journal of American Culture 38 (2), 155-168, 2019 | 5 | 2019 |
Mad Max and Disability: Australian Gothic, Colonial, and Corporeal (Dis) possession D Stobbart Studies in Gothic Fiction 6 (1), 2019 | 5 | 2019 |
Engaging with videogames: play, theory and practice D Stobbart, M Evans Brill, 2019 | 5 | 2019 |
On videogames: representing narrative in an interactive medium DCH Stobbart PQDT-Global, 2015 | 4 | 2015 |
‘I will abandon this body and take to the air’: the suicide at the heart of Dear Esther D Stobbart Suicide and the Gothic, 176-188, 2019 | 3 | 2019 |
Playing the Future History of Humanity: Situating Fallout 3 as a Narratological Artefact D Stobbart On the Fringes of Literature and Digital Media Culture, 123-134, 2018 | 2 | 2018 |
“Everything About Him Was Just Perfect. And I Fell in Love Instantly”: Life and Love in Welcome to Night Vale D Stobbart Critical Approaches to Welcome to Night Vale: Podcasting between Weather and …, 2018 | 2 | 2018 |
" I Lost All Hope of Going up the Hill”: Silent Hill as a Female Specific Inferno D Stobbart Female Identity in Contemporary Fictional Purgatorial Worlds, 71, 2023 | | 2023 |
21 Raymond Briggs: When the Wind Blows D Stobbart Handbook of Comics and Graphic Narratives 11, 451, 2021 | | 2021 |
Still Alive: Understanding Femininity in Valve’s Portal Games’ D Stobbart Posthuman Gothic, 161, 0 | | |
Solidarity is More than a Slogan: Queer Representation in the Virtual World D Stobbart Queer Gothic, 262, 0 | | |
Lancaster University D Stobbart | | |
VIDEOGAMES AND HORROR: FROM AMNESIA TO ZOMBIES, RUN!(2019) BY D STOBBART FANTASTIKA, 127, 0 | | |