Analysing gamification elements in educational environments using an existing Gamification taxonomy AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ... Smart Learning Environments 6 (1), 1-14, 2019 | 281 | 2019 |
Tailored gamification in education: A literature review and future agenda W Oliveira, J Hamari, L Shi, AM Toda, L Rodrigues, PT Palomino, ... Education and Information Technologies 28 (1), 373-406, 2023 | 167 | 2023 |
The relationship between user types and gamification designs ACG Santos, W Oliveira, J Hamari, L Rodrigues, AM Toda, PT Palomino, ... User Modeling and User-Adapted Interaction 31 (5), 907-940, 2021 | 82 | 2021 |
Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study L Rodrigues, FD Pereira, AM Toda, PT Palomino, M Pessoa, ... International Journal of Educational Technology in Higher Education 19 (1), 1-25, 2022 | 75 | 2022 |
How to gamify learning systems? an experience report using the design sprint method and a taxonomy for gamification elements in education. AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ... Journal of educational technology and society. 22 (3), 1-14, 2020 | 58 | 2020 |
Personalized gamification: A literature review of outcomes, experiments, and approaches L Rodrigues, AM Toda, PT Palomino, W Oliveira, S Isotani Eighth International Conference on Technological Ecosystems for Enhancing …, 2020 | 56 | 2020 |
Personalization Improves Gamification: Evidence from a Mixed-methods Study L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ... Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021 | 52 | 2021 |
Gamification Works, but How and to Whom? An Experimental Study in the Context of Programming Lessons L Rodrigues, AM Toda, W Oliveira, PT Palomino, AP Avila-Santos, ... Proceedings of the 52nd ACM Technical Symposium on Computer Science …, 2021 | 45 | 2021 |
Explaining Individual and Collective Programming Students’ Behavior by Interpreting a Black-Box Predictive Model FD Pereira, SC Fonseca, EHT Oliveira, AI Cristea, H Bellhäuser, ... IEEE Access 9, 117097-117119, 2021 | 44 | 2021 |
Does gamification affect flow experience? A systematic literature review W Oliveira, O Pastushenko, L Rodrigues, AM Toda, PT Palomino, ... arXiv preprint arXiv:2106.09942, 2021 | 38 | 2021 |
Automating Gamification Personalization to the User and Beyond L Rodrigues, AM Toda, WO dos Santos, PT Palomino, J Vassileva, ... IEEE Transactions on Learning Technologies, 2022 | 35 | 2022 |
Exploring content game elements to support gamification design in educational systems: narrative and storytelling P Palomino, A Toda, W Oliveira, L Rodrigues, A Cristea, S Isotani Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019 | 26 | 2019 |
Computational Intelligence in Sports: A Systematic Literature Review RP Bonidia, LAL Rodrigues, AP Avila-Santos, DS Sanches, JD Brancher Advances in Human-Computer Interaction 2018, 2018 | 26 | 2018 |
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach W Oliveira, A Toda, P Palomino, L Rodrigues, S Isotani, L Shi Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 24 | 2019 |
A math educacional computer game using procedural content generation L Rodrigues, RP Bonidia, JD Brancher Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2017 | 23 | 2017 |
Thinking Inside the Box: How to Tailor Gamified Educational Systems Based on Learning Activities Types L Rodrigues, W Oliveira, A Toda, P Palomino, S Isotani Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019 | 20 | 2019 |
Are they learning or playing? Moderator conditions of gamification’s success in programming classrooms L Rodrigues, F Pereira, A Toda, P Palomino, W Oliveira, M Pessoa, ... ACM Transactions on Computing Education (TOCE) 22 (3), 1-27, 2022 | 18 | 2022 |
Improving Players' Profiles Clustering from Game Data Through Feature Extraction LAL Rodrigues, JD Brancher 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment …, 2018 | 17 | 2018 |
From the Lack of Engagement to Motivation: Gamification Strategies to Enhance Users Learning Experiences PT Palomino, AM Toda, L Rodrigues, W Oliveira, S Isotani Brazilian Symposium on Computer Games and Digital Entertainment, 2020 | 16 | 2020 |
How Personalization Affects Motivation in Gamified Review Assessments L Rodrigues, PT Palomino, AM Toda, ACT Klock, M Pessoa, FD Pereira, ... International Journal of Artificial Intelligence in Education, 1-38, 2023 | 15 | 2023 |