Stay back, clever thing! Linking situational control and human uniqueness concerns to the aversion against autonomous technology JP Stein, B Liebold, P Ohler Computers in Human Behavior 95, 73-82, 2019 | 82 | 2019 |
Continuous measurement of breaks in presence: psychophysiology and orienting responses B Liebold, M Brill, D Pietschmann, F Schwab, P Ohler Media Psychology 20 (3), 477-501, 2017 | 38 | 2017 |
The golden (hands) rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games ND Bowman, D Pietschmann, B Liebold Journal of Gaming & Virtual Worlds 9 (1), 71-85, 2017 | 26 | 2017 |
Natural in the eyes of the (be) holder: A survey on novelty and learning effects in the enjoyment of naturally mapped video game controllers. B Liebold, ND Bowman, D Pietschmann Psychology of Popular Media 9 (2), 255, 2020 | 23 | 2020 |
Multimodal emotion expressions of virtual agents, mimic and vocal emotion expressions and their effects on emotion recognition B Liebold, P Ohler 2013 Humaine Association Conference on Affective Computing and Intelligent …, 2013 | 22 | 2013 |
Extensive modding for experimental game research MR Mohseni, B Liebold, D Pietschmann Game research methods, 323-340, 2015 | 18 | 2015 |
Evolutionary psychology and digital games: Digital hunter-gatherers J Breuer, D Pietschmann, B Liebold, BP Lange Routledge, 2018 | 12 | 2018 |
Hierarchy visualization designs and their impact on perception and problem solving strategies NH Müller, B Liebold, D Pietschmann, P Ohler, P Rosenthal Proceedings of the International Conference on Advances in Computer-Human …, 2017 | 12 | 2017 |
Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience D Pietschmann, B Liebold, G Valtin, P Ohler G| A| M| E Games as Art, Media, Entertainment 1 (2), 2013 | 11 | 2013 |
Evolution of Play: Playing Digital Games between Biological Imperatives and a Pretend Mode of Thinking B Liebold, K Koban, P Ohler Evolutionary Psychology and Digital Games, 15-31, 2018 | 9* | 2018 |
Why an evolutionary psychological approach to digital games? BP Lange, J Breuer, B Liebold, D Pietschmann Evolutionary Psychology and Digital Games, 1-13, 2018 | 8 | 2018 |
Methodology of measuring social immersion in online role-playing games: Exemplary experimental research on social interactions in virtual worlds G Valtin, D Pietschmann, B Liebold, P Ohler Multiplayer, 49-57, 2013 | 7 | 2013 |
The MMORPG designer’s journey: casualization and its consequences for social interactions D Pietschmann, B Liebold, G Valtin New Perspectives on the Social Aspects of Digital Gaming, 82-96, 2017 | 6* | 2017 |
Digitale Demenz. Eine wissenschaftliche Verortung der aktuellen Monografie von Manfred Spitzer P Ohler, B Liebold, D Pietschmann, G Valtin, G Nieding Freiwillige Selbstkontrolle Fernsehen (FSF) eV (Hg.): Spannung. Warum wir …, 2013 | 6 | 2013 |
Interdisziplinäre Impulse für den Begriff" Interaktion". A Bischof, V Obländer, M Heidt, K Kanellopoulos, V Küszter, B Liebold, ... ISI, 448-453, 2013 | 6 | 2013 |
Visualizations for hierarchical data: analyzing user behavior and performance with eye tracking NH Müller, B Liebold, D Pietschmann, P Ohler, P Rosenthal Int. J. Advances Softw 4 (3/4), 385-396, 2017 | 5 | 2017 |
Human capacities for emotion recognition and their implications for computer vision B Liebold, R Richter, M Teichmann, FH Hamker, P Ohler i-com 14 (2), 126-137, 2015 | 4 | 2015 |
Do We Differ in Our Dispositional Tendency to Perceive Virtual Agents as Animate Beings? The Influence of User Factors in the Evaluation of Virtual Agents B Liebold, D Pietschmann, P Ohler Human-Computer Interaction: Users and Contexts: 17th International …, 2015 | 4 | 2015 |
Gaze into Hierarchy: A Practice-oriented Eye Tracking Study NH Müller, B Liebold, D Pietschmann, P Ohler, P Rosenthal | 4 | 2013 |
Good newbie or poor newbie? Determinants of video game skill acquisition at an early stage K Koban, B Liebold, P Ohler Learning and Collaboration Technologies: Second International Conference …, 2015 | 3 | 2015 |