Screen-space perceptual rendering of human skin J Jimenez, V Sundstedt, D Gutierrez ACM Transactions on Applied Perception (TAP) 6 (4), 1-15, 2009 | 116 | 2009 |
High fidelity reconstruction of the ancient egyptian temple of kalabsha V Sundstedt, A Chalmers, P Martinez Proceedings of the 3rd international conference on Computer graphics …, 2004 | 92 | 2004 |
Visual attention for efficient high-fidelity graphics V Sundstedt, K Debattista, P Longhurst, A Chalmers, T Troscianko Proceedings of the 21st spring conference on Computer graphics, 169-175, 2005 | 88 | 2005 |
Gazing at games: An introduction to eye tracking control V Sundstedt Morgan & Claypool Publishers, 2012 | 79 | 2012 |
Gazing at games: using eye tracking to control virtual characters V Sundstedt ACM SIGGRAPH 2010 Courses, 1-160, 2010 | 75 | 2010 |
A psychophysical study of fixation behavior in a computer game V Sundstedt, E Stavrakis, M Wimmer, E Reinhard Proceedings of the 5th symposium on Applied perception in graphics and …, 2008 | 63 | 2008 |
A comparative study of eye tracking and hand controller for aiming tasks in virtual reality FL Luro, V Sundstedt Proceedings of the 11th ACM Symposium on eye tracking research …, 2019 | 62 | 2019 |
Gaze and voice controlled drawing J Van der Kamp, V Sundstedt Proceedings of the 1st conference on novel gaze-controlled applications, 1-8, 2011 | 60 | 2011 |
Top-Down Visual Attention for Efficient Rendering of Task Related Scenes. V Sundstedt, A Chalmers, K Cater, K Debattista VMV 4, 209-216, 2004 | 56 | 2004 |
Real-time realistic skin translucency J Jimenez, D Whelan, V Sundstedt, D Gutierrez IEEE Computer Graphics and Applications 30 (4), 32-41, 2010 | 53 | 2010 |
Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review P Jerčić, V Sundstedt Entertainment Computing 29, 75-86, 2019 | 47 | 2019 |
Gaze and voice based game interaction: the revenge of the killer penguins. T Wilcox, M Evans, C Pearce, N Pollard, V Sundstedt SIGGRAPH Posters 81 (10.1145), 1400885-1400972, 2008 | 44 | 2008 |
Visual attention and gaze behavior in games: An object-based approach V Sundstedt, M Bernhard, E Stavrakis, E Reinhard, M Wimmer Game Analytics: Maximizing the Value of Player Data, 543-583, 2013 | 42 | 2013 |
A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare Y Fu, Y Hu, V Sundstedt ACM Transactions on Computing for Healthcare 3 (2), 1-27, 2022 | 39 | 2022 |
Modeling light scattering for virtual heritage D Gutierrez, V Sundstedt, F Gomez, A Chalmers Journal on Computing and Cultural Heritage (JOCCH) 1 (2), 1-15, 2008 | 37 | 2008 |
EyePlay: applications for gaze in games J Turner, E Velloso, H Gellersen, V Sundstedt Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 34 | 2014 |
Measuring the perception of light inconsistencies J Lopez-Moreno, V Sundstedt, F Sangorrin, D Gutierrez Proceedings of the 7th Symposium on Applied Perception in Graphics and …, 2010 | 34 | 2010 |
The effect of emotions and social behavior on performance in a collaborative serious game between humans and autonomous robots P Jerčić, W Wen, J Hagelbäck, V Sundstedt International Journal of Social Robotics 10 (1), 115-129, 2018 | 33 | 2018 |
Rabbit run: Gaze and voice based game interaction J O’Donovan, J Ward, S Hodgins, V Sundstedt Eurographics Ireland Workshop, December, 2009 | 32 | 2009 |
Crowd light: Evaluating the perceived fidelity of illuminated dynamic scenes A Jarabo, TV Eyck, V Sundstedt, K Bala, D Gutierrez, C O'Sullivan Computer Graphics Forum 31 (2pt3), 565-574, 2012 | 27 | 2012 |