Game jams in general formal education R Aurava, M Meriläinen, V Kankainen, J Stenros International Journal of Child-Computer Interaction 28, 100274, 2021 | 34 | 2021 |
Games as blends: Understanding hybrid games V Kankainen, J Arjoranta, T Nummenmaa Journal of Virtual Reality and Broadcasting 14 (4), 2017 | 30 | 2017 |
Hybrid Board Game Design Guidelines. V Kankainen, J Paavilainen Digra conference, 2019 | 26 | 2019 |
Hybrid Playful Experiences: Playing Between Material and Digital-Hybridex Project, Final Report H Tyni, A Kultima, T Nummenmaa, K Alha, V Kankainen, F Mäyrä University of Tampere, 2016 | 26* | 2016 |
Motivations of game jam organizers: case of finnish game jam community V Kankainen, A Kultima, M Meriläinen Proceedings of the 14th International Conference on the Foundations of …, 2019 | 17 | 2019 |
Hybrid social play final report J Paavilainen, K Heljakka, J Arjoranta, V Kankainen, L Lahdenperä, ... Trim research reports, 2018 | 14 | 2018 |
Understanding smart device tabletop games V Kankainen, H Tyni Proceedings of the 18th International Academic MindTrek Conference: Media …, 2014 | 13 | 2014 |
The interplay of two worlds in Blood Bowl: Implications for hybrid board game design V Kankainen Proceedings of the 13th International Conference on Advances in Computer …, 2016 | 10 | 2016 |
Offsetting Game—Framing Environmental Issues in the Design of a Serious Game NV Nygren, V Kankainen, L Brunet Simulation & Gaming 53 (6), 615-644, 2022 | 9 | 2022 |
Playful furniture: breaching a serious setting with interactive seats A Kultima, T Nummenmaa, H Tyni, K Alha, J Stenros, V Kankainen, ... Games and Culture 13 (3), 301-321, 2018 | 9 | 2018 |
Blending in hybrid games: Understanding hybrid games through experience J Arjoranta, V Kankainen, T Nummenmaa Proceedings of the 13th International Conference on Advances in Computer …, 2016 | 8 | 2016 |
Social features in hybrid board game marketing material T Nummenmaa, V Kankainen Proceedings of the 14th International Conference on the Foundations of …, 2019 | 7 | 2019 |
The Diversity of Attitudes towards Play at the Workplace–A Case of an Academic Community T Nummenmaa, V Kankainen, S Savolainen, A Kultima, J Karvinen, ... Proceedings of DiGRA/FDG 2016 Conference, 2016 | 4 | 2016 |
OASIS deck of cards: house of colleagues: a playful experiment on community building T Nummenmaa, A Kultima, V Kankainen, S Savolainen, A Syvänen, ... Proceedings of the 19th International Academic MindTrek Conference, 2-9, 2015 | 4 | 2015 |
Expert-Driven (Online) Game Jams for (Game) Design Education A Kultima, V Kankainen, S Park, R Aurava, L Piispanen, T Kauppinen Sixth Annual International Conference on Game Jams, Hackathons, and Game …, 2021 | 3 | 2021 |
Why won’t they jam?: The reasons for general upper secondary school students for not attending a game jam R Aurava, J Murray, V Kankainen iGBL, Irish Conference on Game-Based Learning, 2020 | 3 | 2020 |
Kompensaatiopeli N Nygren, L Brunet, V Kankainen, J Prusi, N Nilsson | 2 | 2021 |
Participative Game Design in the Zet Project–Engaging the Youth to Enhance Wellbeing H Tuohimaa, V Kankainen, T Meristö, J Laitinen Building Sustainable Health Ecosystems: 6th International Conference on Well …, 2016 | 2 | 2016 |
Kahden maailman vuorovaikutuksessa: tapaustutkimus Blood Bowl-lautapelin ja sen digitaalisten versioiden tarjoamista pelikokemuksista V Kankainen | 2 | 2015 |
Jamming the assessment: The viability of a'Twine'game jam as a learning evaluation tool in higher education HR Roinea, M Merilainen, V Kankainen Journal of Play in Adulthood 3 (2), 96-112, 2021 | 1 | 2021 |