Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being E Gandolfi, RE Ferdig, J Wang, G Morris, A Copus, SR Shihab Education and Information Technologies 29 (5), 5349-5379, 2024 | 3 | 2024 |
An exploration of why gaming communities may make younger and non-normative gamers vulnerable to Internet Gaming Disorder E Gandolfi, RE Ferdig, K Krause, I Soyturk, G Morris, S Delahanty New Media & Society, 14614448231215348, 2023 | 2 | 2023 |
Education + Minecraft = engaging, creative, and fun D Stitzel, G Morris What preK–12 teachers should know about educational technology in 2023: A …, 2023 | | 2023 |
Digital-based video games and 21st century skills G Morris What preK–12 teachers should know about educational technology in 2023: A …, 2023 | | 2023 |
An educational focus on girls in STEM and technology G Morris What preK–12 teachers should know about educational technology in 2023: A …, 2023 | | 2023 |