Gaming the game: A study of the gamer mode in educational wargaming A Frank Simulation & Gaming 43 (1), 118-132, 2012 | 104 | 2012 |
Balancing three different foci in the design of serious games: Engagement, training objective and context A Frank Proceedings of DiGRA 2007 Conference: Situated Play, 2007 | 47 | 2007 |
Gamer mode: Identifying and managing unwanted behaviour in military educational wargaming A Frank KTH Royal Institute of Technology, 2014 | 29 | 2014 |
Achieving game goals at all costs? The effect of reward structures on tactics employed in educational military wargaming A Frank International Simulation and Gaming Association Conference, 13-20, 2013 | 10 | 2013 |
The new role of gaming: How games move outside entertainment A Frank, N Lundblad Entertainment Computing: Technologies and Application, 363-369, 2003 | 10 | 2003 |
The instructor role during educational wargaming A Frank 45th Conference of the International Simulation and Gaming Association, 66-79, 2014 | 6 | 2014 |
Evaluation of the marine game simple surface warfare model P Lif, A Frank, J Lundin, L Sweden Proceedings of 16th international command and control research and …, 2011 | 3 | 2011 |
Unexpected game calculations in educational wargaming: Design flaw or beneficial to learning? A Frank Proceedings of DiGRA 2011 Conference: Think Design Play, 2011 | 2 | 2011 |
Representing Conflicts in Games: Antagonism, Rivalry, and Competition B Sjöblom, J Linderoth, A Frank Taylor & Francis, 2022 | 1 | 2022 |
Politics in Motion: Some Reflections on Political Bias in Simulation Gaming N Lundblad, A Frank Entertainment Computing: Technologies and Application, 323-330, 2003 | 1 | 2003 |
Difficulties in maintaining theme focused frameworks in educational wargaming A Frank | | 2009 |
Representing Conficts in Games J Linderoth, A Frank | | |