Procedural Content Generation in Games N Shaker, J Togelius, MJ Nelson Springer, 2016 | 874* | 2016 |
Soviet and American Precursors to the Gamification of Work MJ Nelson Proceedings of the 16th International Academic MindTrek Conference, 2012 | 234 | 2012 |
Towards automated game design MJ Nelson, M Mateas AI*IA 2007: Artificial Intelligence and Human-Oriented Computing, 626-637, 2007 | 156 | 2007 |
Search-based drama management in the interactive fiction Anchorhead MJ Nelson, M Mateas AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2005 | 117 | 2005 |
Linear Levels Through n-grams S Dahlskog, J Togelius, MJ Nelson Proceedings of MindTrek 2014, 2014 | 103 | 2014 |
Ludocore: A logical game engine for modeling videogames AM Smith, MJ Nelson, M Mateas Computational Intelligence and Games (CIG), 2010 IEEE Symposium on, 91-98, 2010 | 99 | 2010 |
Reinforcement learning for declarative optimization-based drama management MJ Nelson, DL Roberts, CL Isbell Jr, M Mateas Proceedings of the fifth international joint conference on Autonomous agents …, 2006 | 87 | 2006 |
Declarative optimization-based drama management in interactive fiction MJ Nelson, M Mateas, DL Roberts, CL Isbell IEEE Computer Graphics and Applications 26 (3), 32-41, 2006 | 83 | 2006 |
General Video Game Evaluation Using Relative Algorithm Performance Profiles TS Nielsen, GAB Barros, J Togelius, MJ Nelson Proceedings of the 18th Conference on Applications of Evolutionary Computation, 2015 | 73 | 2015 |
Notes on using Google Colaboratory in AI education MJ Nelson, AK Hoover Proceedings of the 2020 ACM conference on innovation and Technology in …, 2020 | 72 | 2020 |
Orchestrating game generation A Liapis, GN Yannakakis, MJ Nelson, M Preuss, R Bidarra IEEE Transactions on Games 11 (1), 48-68, 2019 | 68 | 2019 |
Towards generating arcade game rules with VGDL TS Nielsen, GAB Barros, J Togelius, MJ Nelson Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015 | 65 | 2015 |
Targeting specific distributions of trajectories in MDPs DL Roberts, MJ Nelson, CL Isbell, M Mateas, ML Littman PROCEEDINGS OF THE NATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE 21 (2), 1213, 2006 | 65 | 2006 |
Game Metrics Without Players: Strategies for Understanding Game Artifacts MJ Nelson Proceedings of the First Workshop on Artificial Intelligence in the Game …, 2011 | 62 | 2011 |
Design Metaphors for Procedural Content Generation in Games R Khaled, MJ Nelson, P Barr Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing …, 2013 | 61 | 2013 |
Computational support for play testing game sketches AM Smith, MJ Nelson, M Mateas AAAI Conference on Artificial Intelligence and Interactive Digital …, 2009 | 58 | 2009 |
A requirements analysis for videogame design support tools MJ Nelson, M Mateas Proceedings of the 4th International Conference on Foundations of Digital …, 2009 | 53 | 2009 |
An interactive game-design assistant MJ Nelson, M Mateas Proceedings of the 13th international conference on Intelligent user …, 2008 | 49 | 2008 |
Language model crossover: Variation through few-shot prompting E Meyerson, MJ Nelson, H Bradley, A Gaier, A Moradi, AK Hoover, ... arXiv preprint arXiv:2302.12170, 2023 | 38 | 2023 |
ASP with applications to mazes and levels MJ Nelson, AM Smith Procedural Content Generation in Games: A Textbook and an Overview of …, 2016 | 38* | 2016 |