Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation N Justesen, RR Torrado, P Bontrager, A Khalifa, J Togelius, S Risi Deep RL Workshop at NeurIPS, 2018 | 260* | 2018 |
General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas Transactions on Games 11 (3), 195-214, 2019 | 211 | 2019 |
PCGRL: Procedural content generation via reinforcement learning A Khalifa, P Bontrager, S Earle, J Togelius Artificial Intelligence and Interactive Digital Entertainment 16 (1), 95-101, 2020 | 155 | 2020 |
Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning A Juliani, A Khalifa, VP Berges, J Harper, H Henry, A Crespi, J Togelius, ... IJCAI, 2019 | 146 | 2019 |
Deep learning for procedural content generation J Liu, S Snodgrass, A Khalifa, S Risi, GN Yannakakis, J Togelius Neural Computing and Applications 33 (1), 19-37, 2021 | 139 | 2021 |
Procedural Content Generation through Quality Diversity D Gravina, A Khalifa, A Liapis, J Togelius, GN Yannakakis Conference on Games, 2019 | 137 | 2019 |
General video game level generation A Khalifa, D Perez-Liebana, SM Lucas, J Togelius Genetic and Evolutionary Computation Conference, 253-259, 2016 | 128 | 2016 |
Bootstrapping conditional gans for video game level generation RR Torrado, A Khalifa, MC Green, N Justesen, S Risi, J Togelius Conference on Games, 41-48, 2020 | 105 | 2020 |
Talakat: Bullet Hell Generation through Constrained Map-Elites A Khalifa, S Lee, A Nealen, J Togelius Genetic and Evolutionary Computation Conference, 2018 | 91 | 2018 |
Illuminating mario scenes in the latent space of a generative adversarial network MC Fontaine, R Liu, A Khalifa, J Modi, J Togelius, AK Hoover, S Nikolaidis AAAI Conference on Artificial Intelligence, 2020 | 76 | 2020 |
Matching games and algorithms for general video game playing P Bontrager, A Khalifa, A Mendes, J Togelius Artificial Intelligence and Interactive Digital Entertainment, 2016 | 75 | 2016 |
General video game rule generation A Khalifa, MC Green, D Perez-Liebana, J Togelius Computational Intelligence and Games, 170-177, 2017 | 69 | 2017 |
Modifying mcts for human-like general video game playing A Khalifa, A Isaksen, J Togelius, A Nealen Association for the Advancement of Artificial Intelligence, 2016 | 58 | 2016 |
Intentional Computational Level Design A Khalifa, MC Green, G Barros, J Togelius Genetic and Evolutionary Computation Conference, 2019 | 56 | 2019 |
Deeptingle A Khalifa, GAB Barros, J Togelius International Conference on Computational Creativity, 2017 | 55 | 2017 |
Baba is y’all: Collaborative mixed-initiative level design M Charity, A Khalifa, J Togelius Conference on Games, 542-549, 2020 | 48 | 2020 |
Level Design Patterns in 2D Games A Khalifa, FM Silva, J Togelius Conference on Games, 2019 | 46 | 2019 |
Learning Controllable Content Generators S Earle, M Edwards, A Khalifa, P Bontrager, J Togelius Conference on Games, 2021 | 39 | 2021 |
Automatic Puzzle Level Generation: A General Approach using a Description Language A Khalifa, M Fayek Computational Creativity and Games Workshop at ICCC, 2015 | 38 | 2015 |
Rotation, translation, and cropping for zero-shot generalization C Ye, A Khalifa, P Bontrager, J Togelius Conference on Games, 57-64, 2020 | 36 | 2020 |