Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and … QF Yang, SC Chang, GJ Hwang, D Zou Computers & Education 148, 103808, 2020 | 160 | 2020 |
Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students’ learning performances in an art history class WL Wu, Y Hsu, QF Yang, JJ Chen, MSY Jong Interactive Learning Environments 31 (4), 2244-2267, 2023 | 72 | 2023 |
Research focuses and findings of flipping mathematics classes: a review of journal publications based on the technology-enhanced learning model QF Yang, CJ Lin, GJ Hwang Interactive Learning Environments 29 (6), 905-938, 2021 | 68 | 2021 |
Trends and research issues of mobile learning studies in physical education: a review of academic journal publications QF Yang, GJ Hwang, HY Sung Interactive Learning Environments 28 (4), 419-437, 2020 | 63 | 2020 |
A spherical video-based immersive virtual reality learning system to support landscape architecture students’ learning performance during the COVID-19 era WL Wu, Y Hsu, QF Yang, JJ Chen Land 10 (6), 561, 2021 | 55 | 2021 |
Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course J Zhao, GJ Hwang, SC Chang, Q Yang, A Nokkaew Educational Technology Research and Development 69, 3255-3280, 2021 | 41 | 2021 |
Developing a gamified artificial intelligence educational robot to promote learning effectiveness and behavior in laboratory safety courses for undergraduate students QF Yang, LW Lian, JH Zhao International journal of educational technology in higher education 20 (1), 18, 2023 | 24 | 2023 |
Promoting international high‐school students' Chinese language learning achievements and perceptions: A mind mapping‐based spherical video‐based virtual reality learning system … JH Zhao, QF Yang Journal of Computer Assisted Learning, 2023 | 12 | 2023 |
An exploration-based SVVR approach to promote students’ chemistry learning effectiveness QF Yang, H Lin, GJ Hwang, PY Su, JH Zhao Interactive Learning Environments, 1-25, 2022 | 6 | 2022 |
Impact of pre-knowledge and engagement in robot-supported collaborative learning through using the ICAPB model JH Zhao, QF Yang, LW Lian, XY Wu Computers & Education 217, 105069, 2024 | | 2024 |
I do and I understand: A virtual reality-supported collaborative design-assessing activity for EFL students JH Zhao, ZW Chen, QF Yang System 121, 103213, 2024 | | 2024 |
Research on AHP VR teaching experience design factors W Wu, Y Hsu, J Chen, Q Yang BASIC & CLINICAL PHARMACOLOGY & TOXICOLOGY 128, 221-221, 2021 | | 2021 |