Personality and player types in Fallout New Vegas N McMahon, P Wyeth, D Johnson Proceedings of the 4th International Conference on Fun and Games, 113-116, 2012 | 34 | 2012 |
Player choices, game endings and the design of moral dilemmas in games N Tancred, N Vickery, P Wyeth, S Turkay Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 15 | 2018 |
Directing narrative in gameplay: player interaction in shaping narrative in the Witcher 3 N Vickery, N Tancred, P Wyeth, D Johnson Proceedings of the 30th Australian Conference on Computer-Human Interaction …, 2018 | 9 | 2018 |
Embodied Interaction Design for Active Play with Young Children: A Scoping Review N EM Vickery, Y Wang, D Tarlinton, A Blackler, B Ploderer, P Wyeth, ... Proceedings of the 33rd Australian Conference on Human-Computer Interaction …, 2021 | 7 | 2021 |
Understanding Women Modders using the Serious Leisure Perspective N Tancred, S Turkay, N Vickery, P Wyeth, A McCoombe Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 7 | 2020 |
Exploring the role of activity in genre N McMahon, P Wyeth, D Johnson Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013 | 5 | 2013 |
Engaging in videogame play: an activity-centric analysis of the player experience N McMahon, P Wyeth, D Johnson Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015 | 4 | 2015 |
Female game developers wanted Low pay, long hours, inflexible work environments P Sweetser, P Wyeth, N McMahon, D Johnson 2013 IEEE International Games Innovation Conference (IGIC), 243-249, 2013 | 4 | 2013 |
Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young Children R U'wais, B Ploderer, N EM Vickery Proceedings of the 33rd Australian Conference on Human-Computer Interaction …, 2021 | 3 | 2021 |
Exploring the Affordances of Digital Toys for Young Children's Active Play Y Wang, NEM Vickery, D Tarlinton, B Ploderer, L Knight, A Blackler, ... Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022 | 2* | 2022 |
Intergenerational active play: a scoping review KD Tran, A Blackler, B Ploderer, NEM Vickery Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022 | 2 | 2022 |
Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs. D Tarlinton, NEM Vickery, Y Wang, L Knight, A Blackler Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022 | 2 | 2022 |
Digital toys as tangible, embodied, embedded interactions N Vickery, D Tarlinton, Y Wang, A Blackler Proceedings of DRS2022: Bilbao, 2022 | 2 | 2022 |
From challenges to activities: Categories of play in videogames N McMahon, P Wyeth, D Johnson Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 2 | 2015 |
The Digital Children of the COVID-19 Pandemic: The Potential of Tangible Technology to Address the Barriers to Children’s Active Play caused by the COVID-19 Pandemic N Vickery, D Tarlinton, Y Wang, A Blackler Tangible Interaction for Well-being-Workshop: part of CHI'22: 2022 CHI …, 2022 | 1 | 2022 |
Agency at Play for Collective Impact in Human Services Systems: A Case Study of Digital Games for Change as Design Justice Interventions P Yadav, MB Taboada, N Vickery Social Justice Research Methods for Doctoral Research, 159-181, 2022 | 1 | 2022 |
Encouraging Empathy of Neurodivergence: Towards a Framework for Design of Persuasive and Discursive Games N Garland, J Turner, N Vickery Proceedings of DiGRA Australia 2024, 2024 | | 2024 |
Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective NC Tancred, S Türkay, NEM Vickery, P Wyeth Proceedings of the 35th Australian Computer-Human Interaction Conference, 11-23, 2023 | | 2023 |
Bee Buzz Buddy: An Interactive Digital Toy to Facilitate Tangible Embedded and Embodied Interactions for Young Children's Active Play Y Wang, J Dwyer, N Vickery, B Ploderer, D Tarlinton, A Blackler Proceedings of the International Conference 2023 of the Design Research …, 2023 | | 2023 |
Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3 NEM Vickery, P Wyeth Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022 | | 2022 |