Artificial intelligence moving serious gaming: Presenting reusable game AI components W Westera, R Prada, S Mascarenhas, PA Santos, J Dias, M Guimarães, ... Education and Information Technologies 25, 351-380, 2020 | 113 | 2020 |
Geo-analytical question-answering with GIS S Scheider, E Nyamsuren, H Kruiger, H Xu International Journal of Digital Earth 14 (1), 1-14, 2021 | 68 | 2021 |
RAGE architecture for reusable serious gaming technology components W Van der Vegt, W Westera, E Nyamsuren, A Georgiev, IM Ortiz International Journal of Computer Games Technology 2016 (1), 5680526, 2016 | 67 | 2016 |
Pre-attentive and attentive vision module E Nyamsuren, NA Taatgen Cognitive Systems Research 24, 62-71, 2013 | 62 | 2013 |
Set as an Instance of a Real‐World Visual‐Cognitive Task E Nyamsuren, NA Taatgen Cognitive science 37 (1), 146-175, 2013 | 31 | 2013 |
Loose programming of GIS workflows with geo‐analytical concepts JF Kruiger, V Kasalica, R Meerlo, AL Lamprecht, E Nyamsuren, ... Transactions in GIS 25 (1), 424-449, 2021 | 25 | 2021 |
Extracting interrogative intents and concepts from geo-analytic questions H Xu, E Hamzei, E Nyamsuren, H Kruiger, S Winter, M Tomko, S Scheider AGILE: GIScience Series 1, 23, 2020 | 25 | 2020 |
Cognitive analysis of educational games: The number game HLJ van der Maas, E Nyamsuren Topics in cognitive science 9 (2), 395-412, 2017 | 25 | 2017 |
Preventing social engineering in ubiquitous environment E Nyamsuren, HJ Choi Future Generation Communication and Networking (FGCN 2007) 2, 573-577, 2007 | 23 | 2007 |
RAGE reusable game software components and their integration into serious game engines W Van der Vegt, E Nyamsuren, W Westera Software Reuse: Bridging with Social-Awareness: 15th International …, 2016 | 21 | 2016 |
Why geographic data science is not a science S Scheider, E Nyamsuren, H Kruiger, H Xu Geography compass 14 (11), e12537, 2020 | 17 | 2020 |
A grammar for interpreting geo-analytical questions as concept transformations H Xu, E Nyamsuren, S Scheider, E Top International Journal of Geographical Information Science 37 (2), 276-306, 2023 | 14 | 2023 |
Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning E Nyamsuren, W Van der Vegt, W Westera Fifteenth International Conference on Advances in Computer Games 2017 (ACG2017), 2017 | 11 | 2017 |
The RAGE software asset model and metadata model A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ... Serious Games: Second Joint International Conference, JCSG 2016, Brisbane …, 2016 | 10 | 2016 |
Human Reasoning Module E Nyamsuren, NA Taatgen Biologically Inspired Cognitive Architectures 8, 1-18, 2014 | 9 | 2014 |
The Effect of Visual Representation Style in Problem-Solving: A Perspective from Cognitive Processes E Nyamsuren, NA Taatgen PLOS ONE 8 (11), e80550, 2013 | 9 | 2013 |
The semantics of extensive quantities within geographic information E Top, S Scheider, H Xu, E Nyamsuren, N Steenbergen Applied Ontology 17 (3), 337-364, 2022 | 8 | 2022 |
Efficient software assets for fostering learning in applied games M Maurer, A Nussbaumer, C Steiner, W Van der Vegt, R Nadolski, ... Immersive Learning Research Network: Third International Conference, iLRN …, 2017 | 7 | 2017 |
Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games. E Nyamsuren, HLJ van der Maas, M Maurer International Journal of Serious Games 5 (1), 5-18, 2018 | 6 | 2018 |
The synergy of top-down and bottom-up attention in complex task: going beyond saliency models. E Nyamsuren, NA Taatgen M. KnauffM. PauenI. SebanzI. Wachsmuth. Proceedings of the 35th Annual …, 2013 | 6 | 2013 |