“Magic Boosed” an elementary school geometry textbook with marker-based augmented reality R Andrea, S Lailiyah, F Agus, R Ramadiani TELKOMNIKA (Telecommunication Computing Electronics and Control) 17 (3 …, 2019 | 32 | 2019 |
TEKNIK PENGACAKAN POSISI OBJEK PERMAINAN MATCH-UP “FIND ME!–BUMI ETAM” R Andrea SEMNASTEKNOMEDIA ONLINE 3 (1), 5-7-1, 2015 | 17* | 2015 |
An intelligent agent of finite state machine in educational game “Flora the Explorer” AF Pukeng, RR Fauzi, R Andrea, E Yulsilviana, S Mallala Journal of Physics: Conference Series 1341 (4), 042006, 2019 | 15 | 2019 |
Edugame “Etam-Tainment” Pembelajaran Bahasa Kutai dengan Shuffle Random dan Agen Cerdas S Wijayanti, A Nurhuda, R Andrea Jurnal Nasional Teknik Elektro dan Teknologi Informasi 7 (3), 302-307, 2018 | 13 | 2018 |
Clustering analysis of learning style on anggana high school student S Lailiyah, E Yulsilviana, R Andrea TELKOMNIKA (Telecommunication Computing Electronics and Control) 17 (3 …, 2019 | 12 | 2019 |
Membangun Edugame “Boni Kids–Borneo Animal Kids” Permainan Match-up dengan Teknik Pengacakan Shuffle dan Pengembangan Agen Cerdas dengan Model Finite State Machine (Fsm) R Andrea, S Palupi Sebatik 19 (1), 6-10, 2018 | 12 | 2018 |
K-means cluster analysis for students graduation: case study: STMIK Widya Cipta Dharma S Wijayanti, Azahari, R Andrea Proceedings of the 1st International Conference on E-commerce, E-Business …, 2017 | 12 | 2017 |
Teknik Pengacakan Posisi Objek “Find Me!-The Game” R Andrea Prosiding SeNAIK, 157-159, 2013 | 11* | 2013 |
Membangun Edugame “Baby Zoo Puzzle” Berbasis Android Dengan Game Agent Implementasi Finite State Machine AR Hakim, R Andrea, D Antoni Sebatik 16 (1), 9-15, 2016 | 10 | 2016 |
Developing Battle of Etam Earth Game Agent With Finite State Machine (FSM) And Sugeno Fuzzy R Andrea, RI Akbar, M Fitroni ICCS 2014 1, 184-188, 2014 | 9 | 2014 |
Finite state machine model in jungle adventure game an introduction to survival skills R Andrea, N SeftyWijayanti Int J Infor Eng Electr Business (IJIEEB) 13 (4), 55-61, 2021 | 8 | 2021 |
Penerapan Decision Tree Dalam Agen Cerdas" Unda Anak Pintar" Permainan Edukasi Muatan Lokal Bahasa Banjar A Nurhuda, R Andrea Jurnal Ilmiah Matrik 22 (2), 147-152, 2020 | 8 | 2020 |
Design and development of “battle drone” computer-based trading card game (CTCG) R Andrea, Nursobah, M Kopel International Conference on Multimedia and Network Information System, 574-585, 2018 | 8 | 2018 |
Teknik Pengacakan Posisi Objek Permainan Match-Up “Find me R Andrea Bumi Etam”. Semnasteknomedia Online 3 (1), 5-7, 2015 | 8 | 2015 |
Developing Edu-Game “Ulun Smart-Kid” Learning Media of Banjar Language and Game Agent with Finite State Machine Model R Andrea, A Nurhuda International Journal of Education and Management Engineering 10 (6), 10-16, 2020 | 7 | 2020 |
Teknik Pengacakan Posisi–Find Me The Game Prosiding Senaik R Andrea Samarinda: Unmul Press, 2013 | 7 | 2013 |
The Development of Learning Solar System Augmented Reality for Elementary School AR Mattola, R Andrea, B Rachmadani Tepian 2 (1), 17-26, 2021 | 6 | 2021 |
Pembelajaran Bangun Ruang Augmented Reality Dengan Metode Marker Based Tracking Berbasis Android MI Ukkas, R Andrea, D Deny Sebatik 15 (1), 12-18, 2016 | 6 | 2016 |
Teknik Pengamanan Data Dengan Steganografi Metode End Of File (EOF) Dan Kriptografi Vernam Cipher MI Ukkas, R Andrea, ABP Anggen Sebatik 17 (1), 20-26, 2017 | 5 | 2017 |
Analisis Dalam Pendukung Keputusan Seleksi Reporter dengan Menerapkan Metode EDAS dan Pembobotan ROC P Adytia, M Fahmi, R Andrea JURNAL MEDIA INFORMATIKA BUDIDARMA 7 (2), 809-818, 2023 | 4 | 2023 |