Play between worlds: Exploring online game culture TL Taylor The MIT Press, 2006 | 2664* | 2006 |
Ethnography and Virtual Worlds: A Handbook of Method T Boellstorff, B Nardi, C Pearce, TL Taylor Princeton University Press, 2012 | 2089* | 2012 |
Raising the Stakes: E-sports and the Professionalization of Computer Gaming TL Taylor MIT Press, 2012 | 1335 | 2012 |
Living digitally: Embodiment in virtual worlds TL Taylor The social life of avatars: Presence and interaction in shared virtual …, 2002 | 1149* | 2002 |
Watch me play: Twitch and the rise of game live streaming TL Taylor Watch Me Play, 2018 | 726 | 2018 |
The Assemblage of Play TL Taylor Games and Culture 4 (4), 331, 2009 | 482 | 2009 |
Multiple Pleasures: Women and Online Gaming TL Taylor Convergence: The International Journal of Research into New Media …, 2003 | 369 | 2003 |
The Sopranos meets EverQuest: social networking in massively multiplayer online games M Jakobsson, TL Taylor Proceedings of the 2003 Digital Arts and Culture (DAC) conference, Melbourne …, 2003 | 368* | 2003 |
Does WoW Change Everything? How a PvP server, multinational player base, and surveillance mod scene caused me pause TL Taylor Games and Culture 1 (4), 318, 2006 | 335* | 2006 |
Life in virtual worlds: Plural Existence, Multimodalities, and other Online Research Challenges TL Taylor American Behavioral Scientist 43 (3), 436-449, 1999 | 289 | 1999 |
This is how we play it: what a mega-LAN can teach us about games TL Taylor, E Witkowski Proceedings of the Fifth International Conference on the Foundations of …, 2010 | 171 | 2010 |
Power gamers just want to have fun?: Instrumental play in a MMOG TL Taylor DiGRA: Level Up Games Conference Proceedings, 2003 | 167 | 2003 |
Beyond management: Considering participatory design and governance in player culture TL Taylor First Monday, 2006 | 138 | 2006 |
Whose game is this anyway? Negotiating corporate ownership in a virtual world TL Taylor Computer Games and Digital Cultures Conference Proceedings, 227-242, 2002 | 134 | 2002 |
Intentional bodies: Virtual environments and the designers who shape them TL Taylor International Journal of Engineering Education 19 (1), 25-34, 2003 | 129 | 2003 |
Becoming a player: Networks, structure, and imagined futures TL Taylor Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, 51-65, 2008 | 119 | 2008 |
Pushing the borders: Player participation and game culture TL Taylor Structures of participation in digital culture, 112-130, 2007 | 94 | 2007 |
Boundary spaces: Majestic and the Uncertain Status of Knowledge, Community, and Self in a Digital Age TL Taylor, B Kolko Information, Communication and Society 6 (4), 497-522, 2003 | 53* | 2003 |
The social design of virtual worlds: constructing the user and community through code TL Taylor Internet Research Annual: Selected Papers from the Association of Internet …, 2004 | 45 | 2004 |
Twitch and the Work of Play. TL Taylor American Journal of Play 11 (1), 65-84, 2018 | 33 | 2018 |