Few shot photogrametry: a comparison between NeRF and MVS-SfM for the documentation of cultural heritage E Balloni, L Gorgoglione, M Paolanti, A Mancini, R Pierdicca International Archives Of The Photogrammetry, Remote Sensing And Spatial …, 2023 | 13 | 2023 |
FakeNED: A deep learning based-system for fake news detection from social media LD Sciucca, M Mameli, E Balloni, L Rossi, E Frontoni, P Zingaretti, ... International Conference on Image Analysis and Processing, 303-313, 2022 | 7 | 2022 |
StyleTrendGAN: A Deep Learning Generative Framework for Fashion Bag Generation L Della Sciucca, E Balloni, M Mameli, E Frontoni, P Zingaretti, M Paolanti International Conference on Image Analysis and Processing, 191-202, 2022 | 5 | 2022 |
Monster: a deep learning-based system for the automatic generation of gaming assets M Brocchini, M Mameli, E Balloni, LD Sciucca, L Rossi, M Paolanti, ... International Conference on Image Analysis and Processing, 280-290, 2022 | 2 | 2022 |
Perganet: A deep learning framework for automatic appearance-based analysis of ancient parchment collections M Paolanti, R Pietrini, L Della Sciucca, E Balloni, BL Compagnoni, ... International Conference on Image Analysis and Processing, 290-301, 2022 | 1 | 2022 |
A tipping point for the planarity of small and medium sized graphs E Balloni, G Di Battista, M Patrignani International Symposium on Graph Drawing and Network Visualization, 181-188, 2020 | 1 | 2020 |
Social4Fashion: An intelligent expert system for forecasting fashion trends from social media contents E Balloni, R Pietrini, M Fabiani, E Frontoni, A Mancini, M Paolanti Expert Systems with Applications 252, 124018, 2024 | | 2024 |
Deep Reinforced Navigation of Agents in 2D Platform Video Games E Balloni, M Mameli, A Mancini, P Zingaretti Computer Graphics International Conference, 288-308, 2023 | | 2023 |
Investigation on the Encoder-Decoder Application for Mesh Generation M Mameli, E Balloni, A Mancini, E Frontoni, P Zingaretti Computer Graphics International Conference, 387-400, 2023 | | 2023 |
Applicazione del Deep Reinforcement Learning a videogiochi di piattaforme 2D E BALLONI | | 2020 |
An Ethical Framework for Trustworthy Neural Rendering applied in Cultural Heritage and Creative Industries L Stacchio, E Balloni, E Frontoni, B Giovanola, S Tiribelli, M Paolanti, ... | | |