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Micael Sousa
Micael Sousa
School of Architecture, Planning and Environmental Policy, University College Dublin
在 ucd.ie 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
Back in the Game: Modern Board Games
M Sousa, E Bernardo
International Conference on Videogame Sciences and Arts, 72-85, 2019
792019
Serious board games: modding existing games for collaborative ideation processes
M Sousa
International Journal of Serious Games 8 (2), 129-146, 2021
412021
Modern Serious Board Games: modding games to teach and train civil engineering students
M Sousa
2020 IEEE Global Engineering Education Conference (EDUCON), 197-201, 2020
352020
Mechanics or Mechanisms: defining differences in analog games to support game design
M Sousa, N Zagalo, AP Oliveira
2021 IEEE Conference on Games (CoG), 1-8, 2021
242021
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
M Sousa
Frontiers in Computer Science: Human-Media Interaction 2 (https://doi.org/10 …, 2020
192020
Towards a new hybrid game model: designing tangible experiences
AP Oliveira, M Sousa, M Vairinhos, N Zagalo
2020 IEEE 8th International Conference on Serious Games and Applications for …, 2020
172020
From Learning Mechanics to Tabletop Mechanisms: Modding Steam board game to be a serious game
M Sousa, J Dias
21st International Conference on Intelligent Games and Simulation GAME-ON 2020, 2020
172020
Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches
C Sousa, S Rye, M Sousa, PJ Torres, C Perim, SA Mansuklal, F Ennami
Frontiers in Psychology 14, 1160591, 2023
152023
Defining the mechanisms for engagement design protocol towards the development of analogue and hybrid serious games: Learning from FlavourGame
M Sousa, AP Oliveira, P Cardoso, N Zagalo, M Vairinhos
Joint International Conference on Serious Games, 31-46, 2021
142021
Fast serious analogue games in planning: the role of non-player participants
M Sousa, AP Antunes, N Pinto, N Zagalo
Simulation & Gaming 53 (2), 175-193, 2022
132022
FAST BRAINSTORM TECHNIQUES WITH MODERN BOARD GAME ADAPTATIONS FOR DAILY USES IN BUSINESS AND PROJECT MANAGING
M Sousa
Proceedings of the International Conference of Applied Business and …, 2020
132020
Serious games in spatial planning: strengths, limitations and support frameworks
M Sousa, AP Antunes, N Pinto, N Zagalo
International Journal of Serious Games 9 (2), 115-133, 2022
122022
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students
M Rosa, S Gordo, M Sousa, R Pocinho
Ninth international conference on technological ecosystems for enhancing …, 2021
122021
Mastering modern board game design to build new learning experiences: the MBGTOTEACH framework
M Sousa
The International Journal of Games and Social Impact 1 (1), 68-93, 2023
102023
Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students
M Rosa, S Gordo, M Sousa, R Pocinho
Ninth international conference on technological ecosystems for enhancing …, 2021
92021
Modding modern board games for e-learning: a collaborative planning exercise about deindustrialization
M Sousa
2021 4th International Conference of the Portuguese Society for Engineering …, 2021
72021
CSSII: A player motivation model for tabletop games
C Martinho, M Sousa
Proceedings of the 18th International Conference on the Foundations of …, 2023
52023
Solitaire paper automation: When solitaire modern board game modes approach artificial intelligence
M Sousa, M Silva
22nd International Conference on Intelligent Games and Simulation, GAME-ON …, 2021
52021
Back in the Game: board games are modern
M Sousa, E Bernardo
Videogame Sciences and Arts. VJ, 2019
52019
Your move: An open access dataset of over 1500 board gamer’s demographics, preferences and motivations
L Cross, A Piovesan, M Sousa, P Wright, G Atherton
Simulation & Gaming 54 (5), 554-575, 2023
42023
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