Back in the Game: Modern Board Games M Sousa, E Bernardo International Conference on Videogame Sciences and Arts, 72-85, 2019 | 79 | 2019 |
Serious board games: modding existing games for collaborative ideation processes M Sousa International Journal of Serious Games 8 (2), 129-146, 2021 | 41 | 2021 |
Modern Serious Board Games: modding games to teach and train civil engineering students M Sousa 2020 IEEE Global Engineering Education Conference (EDUCON), 197-201, 2020 | 35 | 2020 |
Mechanics or Mechanisms: defining differences in analog games to support game design M Sousa, N Zagalo, AP Oliveira 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 24 | 2021 |
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City M Sousa Frontiers in Computer Science: Human-Media Interaction 2 (https://doi.org/10 …, 2020 | 19 | 2020 |
Towards a new hybrid game model: designing tangible experiences AP Oliveira, M Sousa, M Vairinhos, N Zagalo 2020 IEEE 8th International Conference on Serious Games and Applications for …, 2020 | 17 | 2020 |
From Learning Mechanics to Tabletop Mechanisms: Modding Steam board game to be a serious game M Sousa, J Dias 21st International Conference on Intelligent Games and Simulation GAME-ON 2020, 2020 | 17 | 2020 |
Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches C Sousa, S Rye, M Sousa, PJ Torres, C Perim, SA Mansuklal, F Ennami Frontiers in Psychology 14, 1160591, 2023 | 15 | 2023 |
Defining the mechanisms for engagement design protocol towards the development of analogue and hybrid serious games: Learning from FlavourGame M Sousa, AP Oliveira, P Cardoso, N Zagalo, M Vairinhos Joint International Conference on Serious Games, 31-46, 2021 | 14 | 2021 |
Fast serious analogue games in planning: the role of non-player participants M Sousa, AP Antunes, N Pinto, N Zagalo Simulation & Gaming 53 (2), 175-193, 2022 | 13 | 2022 |
FAST BRAINSTORM TECHNIQUES WITH MODERN BOARD GAME ADAPTATIONS FOR DAILY USES IN BUSINESS AND PROJECT MANAGING M Sousa Proceedings of the International Conference of Applied Business and …, 2020 | 13 | 2020 |
Serious games in spatial planning: strengths, limitations and support frameworks M Sousa, AP Antunes, N Pinto, N Zagalo International Journal of Serious Games 9 (2), 115-133, 2022 | 12 | 2022 |
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students M Rosa, S Gordo, M Sousa, R Pocinho Ninth international conference on technological ecosystems for enhancing …, 2021 | 12 | 2021 |
Mastering modern board game design to build new learning experiences: the MBGTOTEACH framework M Sousa The International Journal of Games and Social Impact 1 (1), 68-93, 2023 | 10 | 2023 |
Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students M Rosa, S Gordo, M Sousa, R Pocinho Ninth international conference on technological ecosystems for enhancing …, 2021 | 9 | 2021 |
Modding modern board games for e-learning: a collaborative planning exercise about deindustrialization M Sousa 2021 4th International Conference of the Portuguese Society for Engineering …, 2021 | 7 | 2021 |
CSSII: A player motivation model for tabletop games C Martinho, M Sousa Proceedings of the 18th International Conference on the Foundations of …, 2023 | 5 | 2023 |
Solitaire paper automation: When solitaire modern board game modes approach artificial intelligence M Sousa, M Silva 22nd International Conference on Intelligent Games and Simulation, GAME-ON …, 2021 | 5 | 2021 |
Back in the Game: board games are modern M Sousa, E Bernardo Videogame Sciences and Arts. VJ, 2019 | 5 | 2019 |
Your move: An open access dataset of over 1500 board gamer’s demographics, preferences and motivations L Cross, A Piovesan, M Sousa, P Wright, G Atherton Simulation & Gaming 54 (5), 554-575, 2023 | 4 | 2023 |