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Henry Ma
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引用次数
引用次数
年份
A study of blended learning strategies for project-based studies
M Henry
Asia Pacific Journal of Contemporary Education and Communication Technology …, 2016
192016
Tacit learning in an extended interior design studio
A Venkatesh, H Ma
122019
Developing a virtual environment for teaching hotel management students
P Penfold, H Ma, WF Kong
Proceedings of the International Association for Development of the …, 2007
112007
Enhancing visitor experience of theme park attractions: Focusing on animation and narrative
JE Oh, H Ma
Journal of Advanced Research in Dynamical and Control System 4, 178-185, 2018
102018
Animation Students’ Engagement and Motivation through Peer Teaching: Online Flipped Classroom Approach
JE Oh, YK Chan, A Kong, H Ma
Archives of Design Research 35 (1), 7-23, 2022
72022
Critical conversations as a tool for students' tacit knowledge construction: An interpretive research in interior design studio interactions
A Venkatesh, H Ma
International Journal of Educational Research Open 2, 100076, 2021
72021
Motion capture as a user research tool in Dynamic Ergonomics
X Xin, C Vogel, H Ma
The 15th conference international association of design research, 1-8, 2007
52007
The perceived effective motivation methods in China‘s creative industries: the managerial perspective
Y Chan, H Ma
3rd Asia Pacific Conference on Contemporary Research (APCCR-2017), Kuala …, 2017
42017
Need satisfaction management strategies: Motivating designers in mainland China
YK Chan, H Ma
Journal of Design, Business & Society 8 (1), 111-133, 2022
32022
From" made in China" to" created in China": a study of nurturing students' creativity in animation education in China
CFH Ma
Hong Kong Polytechnic University, 2015
32015
A case study of game-based approach for process design learning
H Ma
Int. J. Des. Educ 7, 23-27, 2013
32013
Using open educational resources in studio-based flipped classrooms: action research in video production learning
YK Chan, JE Oh, H Ma
Smart Learning Environments 10 (1), 54, 2023
22023
Tacit Knowledge Construction in Studio-based Learning: A Conceptual Framework
A Venkatesh, H Ma
The International Journal of Design Education 16 (1), 37, 2021
22021
The necessary elements for the youth in developing creative industries.
HCF Ma
Journal of Youth Studies, 2014
22014
Management of creativity in the contextual concerns of creative industries
CFH Ma
Design Principles and Practices 5 (4), 377-383, 2011
22011
Reconstructing motion data for evaluation in design process
N Lau¹, H Ma¹
22007
So, What is Creativity?: Animation Students and Teachers' Conception of Creativity in China
H Ma
Design Education for Fostering Creativity and Innovation in China, 78-101, 2017
12017
A Fusion of Local Culture and a Global Event: A Case Study of the 2008 Olympic Mascot Design
H Ma, G Wu
The International Journal of Visual Design 6 (4), 55, 2013
12013
Game based approach for process design learning
H Ma
INTED2011 Proceedings, 2044-2046, 2011
12011
Different dimensions of creativity: defining creative industries
CFH Ma
Conference on When Creative Industries Crossover with Cities, 2007
12007
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