A study of blended learning strategies for project-based studies M Henry Asia Pacific Journal of Contemporary Education and Communication Technology …, 2016 | 19 | 2016 |
Tacit learning in an extended interior design studio A Venkatesh, H Ma | 12 | 2019 |
Developing a virtual environment for teaching hotel management students P Penfold, H Ma, WF Kong Proceedings of the International Association for Development of the …, 2007 | 11 | 2007 |
Enhancing visitor experience of theme park attractions: Focusing on animation and narrative JE Oh, H Ma Journal of Advanced Research in Dynamical and Control System 4, 178-185, 2018 | 10 | 2018 |
Animation Students’ Engagement and Motivation through Peer Teaching: Online Flipped Classroom Approach JE Oh, YK Chan, A Kong, H Ma Archives of Design Research 35 (1), 7-23, 2022 | 7 | 2022 |
Critical conversations as a tool for students' tacit knowledge construction: An interpretive research in interior design studio interactions A Venkatesh, H Ma International Journal of Educational Research Open 2, 100076, 2021 | 7 | 2021 |
Motion capture as a user research tool in Dynamic Ergonomics X Xin, C Vogel, H Ma The 15th conference international association of design research, 1-8, 2007 | 5 | 2007 |
The perceived effective motivation methods in China‘s creative industries: the managerial perspective Y Chan, H Ma 3rd Asia Pacific Conference on Contemporary Research (APCCR-2017), Kuala …, 2017 | 4 | 2017 |
Need satisfaction management strategies: Motivating designers in mainland China YK Chan, H Ma Journal of Design, Business & Society 8 (1), 111-133, 2022 | 3 | 2022 |
From" made in China" to" created in China": a study of nurturing students' creativity in animation education in China CFH Ma Hong Kong Polytechnic University, 2015 | 3 | 2015 |
A case study of game-based approach for process design learning H Ma Int. J. Des. Educ 7, 23-27, 2013 | 3 | 2013 |
Using open educational resources in studio-based flipped classrooms: action research in video production learning YK Chan, JE Oh, H Ma Smart Learning Environments 10 (1), 54, 2023 | 2 | 2023 |
Tacit Knowledge Construction in Studio-based Learning: A Conceptual Framework A Venkatesh, H Ma The International Journal of Design Education 16 (1), 37, 2021 | 2 | 2021 |
The necessary elements for the youth in developing creative industries. HCF Ma Journal of Youth Studies, 2014 | 2 | 2014 |
Management of creativity in the contextual concerns of creative industries CFH Ma Design Principles and Practices 5 (4), 377-383, 2011 | 2 | 2011 |
Reconstructing motion data for evaluation in design process N Lau¹, H Ma¹ | 2 | 2007 |
So, What is Creativity?: Animation Students and Teachers' Conception of Creativity in China H Ma Design Education for Fostering Creativity and Innovation in China, 78-101, 2017 | 1 | 2017 |
A Fusion of Local Culture and a Global Event: A Case Study of the 2008 Olympic Mascot Design H Ma, G Wu The International Journal of Visual Design 6 (4), 55, 2013 | 1 | 2013 |
Game based approach for process design learning H Ma INTED2011 Proceedings, 2044-2046, 2011 | 1 | 2011 |
Different dimensions of creativity: defining creative industries CFH Ma Conference on When Creative Industries Crossover with Cities, 2007 | 1 | 2007 |