TEROOS: a wearable avatar to enhance joint activities T Kashiwabara, H Osawa, K Shinozawa, M Imai Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012 | 108 | 2012 |
What is real risk and benefit on work with robots? From the analysis of a robot hotel H Osawa, A Ema, H Hattori, N Akiya, N Kanzaki, A Kubo, T Koyama, ... Proceedings of the Companion of the 2017 ACM/IEEE International Conference …, 2017 | 85 | 2017 |
Analysis of robot hotel: Reconstruction of works with robots H Osawa, A Ema, H Hattori, N Akiya, N Kanzaki, A Kubo, T Koyama, ... 2017 26th IEEE international symposium on robot and human interactive …, 2017 | 69 | 2017 |
Solving hanabi: Estimating hands by opponent's actions in cooperative game with incomplete information H Osawa Workshops at the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015 | 68 | 2015 |
Using attachable humanoid parts for realizing imaginary intention and body image H Osawa, R Ohmura, M Imai International Journal of Social Robotics 1 (1), 109-123, 2009 | 50 | 2009 |
人狼知能プロジェクト (< 特集> エンターテイメントにおける AI) 片上大輔, 鳥海不二夫, 大澤博隆, 稲葉通将, 篠田孝祐, 松原仁 人工知能 30 (1), 65-73, 2015 | 36 | 2015 |
Challenges and main results of the automated negotiating agents competition (ANAC) 2019 R Aydoğan, T Baarslag, K Fujita, J Mell, J Gratch, D De Jonge, ... Multi-Agent Systems and Agreement Technologies: 17th European Conference …, 2020 | 34 | 2020 |
Future relations between humans and artificial intelligence: a stakeholder opinion survey in Japan A Ema, N Akiya, H Osawa, H Hattori, S Oie, R Ichise, N Kanzaki, M Kukita, ... IEEE Technology and Society Magazine 35 (4), 68-75, 2016 | 34 | 2016 |
人狼知能 だます・見破る・説得する人工知能 鳥海不二夫, 片上大輔, 大澤博隆, 稲葉通将, 篠田孝祐 (No Title), 2016 | 30 | 2016 |
Where do you want to use a robotic arm? And what do you want from the robot? M Wongphati, Y Matsuda, H Osawa, M Imai 2012 IEEE RO-MAN: The 21st IEEE International Symposium on Robot and Human …, 2012 | 30 | 2012 |
AI wolf contest—development of game AI using collective intelligence— F Toriumi, H Osawa, M Inaba, D Katagami, K Shinoda, H Matsubara Computer Games: 5th Workshop on Computer Games, CGW 2016, and 5th Workshop …, 2017 | 25 | 2017 |
Emotional cyborg: Complementing emotional labor with human-agent interaction technology H Osawa Proceedings of the second international conference on Human-agent …, 2014 | 24 | 2014 |
Embodiment of an agent by anthropomorphization of a common object H Osawa, Y Matsuda, R Ohmura, M Imai Web Intelligence and Agent Systems: An International Journal 10 (3), 345-358, 2012 | 24 | 2012 |
Huggable communication medium maintains level of trust during conversation game H Takahashi, M Ban, H Osawa, J Nakanishi, H Sumioka, H Ishiguro Frontiers in psychology 8, 1862, 2017 | 23 | 2017 |
Anthropomorphization of an object by displaying robot H Osawa, J Mukai, M Imai ROMAN 2006-The 15th IEEE International Symposium on Robot and Human …, 2006 | 23 | 2006 |
Morphing agency: deconstruction of an agent with transformative agential triggers H Osawa, M Imai CHI'13 Extended Abstracts on Human Factors in Computing Systems, 2237-2246, 2013 | 22 | 2013 |
An evaluation of a wearable assistive device for augmenting social interactions S Qiu, J Hu, T Han, H Osawa, M Rauterberg IEEE Access 8, 164661-164677, 2020 | 21 | 2020 |
Social glasses: simulating interactive gaze for visually impaired people in face-to-face communication S Qiu, J Hu, T Han, H Osawa, M Rauterberg International Journal of Human–Computer Interaction 36 (9), 839-855, 2020 | 21 | 2020 |
Constructing a human-like agent for the werewolf game using a psychological model based multiple perspectives N Nakamura, M Inaba, K Takahashi, F Toriumi, H Osawa, D Katagami, ... 2016 IEEE Symposium Series on Computational Intelligence (SSCI), 1-8, 2016 | 21 | 2016 |
Werewolf game modeling using action probabilities based on play log analysis Y Hirata, M Inaba, K Takahashi, F Toriumi, H Osawa, D Katagami, ... Computers and Games: 9th International Conference, CG 2016, Leiden, The …, 2016 | 21 | 2016 |