Investigating the impact of video games on high school students’ engagement and learning about genetics LA Annetta, J Minogue, SY Holmes, MT Cheng Computers & Education 53 (1), 74-85, 2009 | 1043 | 2009 |
The “I's” have it: A framework for serious educational game design LA Annetta Review of general psychology 14 (2), 105-113, 2010 | 718 | 2010 |
Is inquiry possible in light of accountability?: A quantitative comparison of the relative effectiveness of guided inquiry and verification laboratory instruction MR Blanchard, SA Southerland, JW Osborne, VD Sampson, LA Annetta, ... Science education 94 (4), 577-616, 2010 | 679 | 2010 |
Video games in education: Why they should be used and how they are being used LA Annetta Theory into practice 47 (3), 229-239, 2008 | 578 | 2008 |
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations RL Lamb, L Annetta, J Firestone, E Etopio Computers in Human Behavior 80, 158-167, 2018 | 390 | 2018 |
Game immersion experience: its hierarchical structure and impact on game‐based science learning MT Cheng, HC She, LA Annetta Journal of computer assisted learning 31 (3), 232-253, 2015 | 333 | 2015 |
Bridging realty to virtual reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom L Annetta, J Mangrum, S Holmes, K Collazo, MT Cheng International Journal of Science Education 31 (8), 1091-1113, 2009 | 244 | 2009 |
Serious games: Incorporating video games in the classroom LA Annetta, MR Murray, SG Laird, SC Bohr, JC Park Educause quarterly 29 (3), 16-22, 2006 | 178 | 2006 |
Measuring science interest: Rasch validation of the science interest survey RL Lamb, L Annetta, J Meldrum, D Vallett International Journal of Science and Mathematics Education 10, 643-668, 2012 | 171 | 2012 |
Assessing twenty‐first century skills through a teacher created video game for high school biology students LA Annetta, MT Cheng, S Holmes Research in Science & Technological Education 28 (2), 101-114, 2010 | 147 | 2010 |
Creating presence and community in a synchronous virtual learning environment using avatars LA Annetta, S Holmes International journal of instructional technology and distance learning 3 (8 …, 2006 | 113 | 2006 |
V-Learning: Distance education in the 21st century through 3D virtual learning environments LA Annetta, E Folta, M Klesath Springer Science & Business Media, 2010 | 110 | 2010 |
Science teacher efficacy and extrinsic factors toward professional development using video games in a design-based research model: The next generation of STEM learning LA Annetta, WM Frazier, E Folta, S Holmes, R Lamb, MT Cheng Journal of Science Education and Technology 22, 47-61, 2013 | 103 | 2013 |
Serious educational games: From theory to practice L Annetta Brill, 2008 | 101 | 2008 |
Investigating student attitudes toward a synchronous, online graduate course in a multi-user virtual learning environment L Annetta, M Murray, SG Laird, S Bohr, J Park Journal of Technology and Teacher Education 16 (1), 5-34, 2008 | 80 | 2008 |
Learning biology through innovative curricula: A comparison of game‐and nongame‐based approaches TD Sadler, WL Romine, D Menon, RE Ferdig, L Annetta Science Education 99 (4), 696-720, 2015 | 72 | 2015 |
Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames RL Lamb, L Annetta, DB Vallett, TD Sadler Computers & Education 70, 92-104, 2014 | 70 | 2014 |
Modeling augmented reality games with preservice elementary and secondary science teachers EP Burton, W Frazier, L Annetta, R Lamb, R Cheng, M Chmiel Journal of Technology and Teacher Education 19 (3), 303-329, 2011 | 69 | 2011 |
Development of a short-form measure of science and technology self-efficacy using Rasch analysis RL Lamb, D Vallett, L Annetta Journal of Science Education and Technology 23, 641-657, 2014 | 68 | 2014 |
Serious educational game assessment: Practical methods and models for educational games, simulations and virtual worlds LA Annetta, S Bronack Springer Science & Business Media, 2011 | 63 | 2011 |