Embree: a kernel framework for efficient CPU ray tracing I Wald, S Woop, C Benthin, GS Johnson, M Ernst ACM Transactions on Graphics (TOG) 33 (4), 1-8, 2014 | 477 | 2014 |
Handheld multi-frame super-resolution B Wronski, I Garcia-Dorado, M Ernst, D Kelly, M Krainin, CK Liang, ... ACM Transactions on Graphics (TOG) 38 (4), 1-18, 2019 | 227 | 2019 |
Early split clipping for bounding volume hierarchies M Ernst, G Greiner 2007 IEEE Symposium on Interactive Ray Tracing, 73-78, 2007 | 90 | 2007 |
Multi bounding volume hierarchies M Ernst, G Greiner 2008 IEEE Symposium on Interactive Ray Tracing, 35-40, 2008 | 82 | 2008 |
Combining single and packet-ray tracing for arbitrary ray distributions on the intel mic architecture C Benthin, I Wald, S Woop, M Ernst, WR Mark IEEE Transactions on Visualization and Computer Graphics 18 (9), 1438-1448, 2011 | 74 | 2011 |
Interactive rendering of caustics using interpolated warped volumes M Ernst, T Akenine-Möller, HW Jensen Proceedings of Graphics Interface 2005, 87-96, 2005 | 71 | 2005 |
Stack Implementation on Programmable Graphics Hardware. M Ernst, C Vogelgsang, G Greiner VMV, 255-262, 2004 | 54 | 2004 |
Memory efficient ray tracing with hierarchical mesh quantization B Segovia, M Ernst Proceedings of Graphics Interface 2010, 153-160, 2010 | 35 | 2010 |
Idle time garbage collection scheduling U Degenbaev, J Eisinger, M Ernst, R McIlroy, H Payer ACM SIGPLAN Notices 51 (6), 570-583, 2016 | 30 | 2016 |
Idle time software garbage collection H Payer, JM Eisinger, M Ernst, RC Mcilroy US Patent App. 14/726,383, 2016 | 22 | 2016 |
Filter importance sampling M Ernst, M Stamminger, G Greiner 2006 IEEE Symposium on Interactive Ray Tracing, 125-132, 2006 | 21 | 2006 |
Embree: Photo-realistic ray tracing kernels M Ernst, S Woop White paper, Intel, 2011 | 17 | 2011 |
Ray tracing with shared-plane bounding volume hierarchies M Ernst, S Woop Journal of Graphics, GPU, and Game Tools 15 (3), 141-151, 2011 | 9 | 2011 |
High quality layered depth image texture rasterization M Ernst, S Borac US Patent 10,089,796, 2018 | 7 | 2018 |
Entkerner: A System for Removal of Globally Invisible Triangles from Large Meshes. M Ernst, F Firsching, R Grosso IMR, 449-458, 2004 | 7 | 2004 |
View-Region Optimized Image-Based Scene Simplification P Lall, S Borac, D Richardson, M Pharr, M Ernst Proceedings of the ACM on Computer Graphics and Interactive Techniques 1 (2 …, 2018 | 6 | 2018 |
A hybrid gpu-cpu renderer M Beister, M Ernst, M Stamminger Proceedings of Vision, Modeling and Visualization, 415-420, 2005 | 6 | 2005 |
Light-field viewpoint and pixel culling for a head mounted display device M Ernst, D Erickson, HMK Chapter US Patent 10,089,788, 2018 | 5 | 2018 |
Hierarchical mesh quantization that facilitates efficient ray tracing M Ernst, B Segovia US Patent 8,669,977, 2014 | 2 | 2014 |
Ray Tracing Techniques for Hybrid and Photorealistic Rendering M Ernst Univ. Erlangen-Nürnberg, Department Informatik, 2009 | 1 | 2009 |