Liopep: a gamified casual exergame application to help office workers not be active couch potatoes A Berglund, I Jedel, H Orädd, J Fallström, E Berglund 2023 IEEE 11th International Conference on Serious Games and Applications …, 2023 | 11 | 2023 |
Factors related to the use and perception of a gamified application for employee onboarding I Jedel, A Palmquist Human Interaction, Emerging Technologies and Future Applications IV …, 2021 | 10 | 2021 |
Using MediaPipe machine learning to design casual exertion games to interrupt prolonged sedentary lifestyle E Berglund, I Jedel, A Berglund International Conference on Human-Computer Interaction, 237-251, 2023 | 8 | 2023 |
Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education. I Jedel, A Palmquist GamiFIN, 30-39, 2021 | 8 | 2021 |
“I Think It’s Quite Subtle, So It Doesn’t Disturb Me”: Employee Perceptions of Levels, Points and Badges in Corporate Training A Palmquist, I Jedel Human Interaction, Emerging Technologies and Future Systems V: Proceedings …, 2022 | 6 | 2022 |
A practical view of gamifying information systems for the future I Jedel, A Palmquist, D Gillberg International Journal of Gaming and Computer-Mediated Simulations (IJGCMS …, 2021 | 6 | 2021 |
An industry experiment of academic performance and drop-out in gamified distance education IAV Jedel, A Palmquist, RI Munkvold, O Goethe, H Jonasdottir, EM Olsson Technical University of Aachen, 2021 | 5 | 2021 |
The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers A Berglund, I Jedel, H Orädd, E Berglund 2023 IEEE 11th International Conference on Serious Games and Applications …, 2023 | 4 | 2023 |
The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment E Berglund, I Jedel, H Orädd, J Fallström, A Berglund 2023 IEEE 11th International Conference on Serious Games and Applications …, 2023 | 3 | 2023 |
Influence of Gender, Age, and Frequency of Use on Users’ Attitudes on Gamified Online Learning A Palmquist, I Jedel Human Interaction, Emerging Technologies and Future Applications IV …, 2021 | 3 | 2021 |
Gamified learning analytics: An initial outline of design concept synergies from two fields A Palmquist, F Gunnars, M Njå, C Gkini, F Breien, I Jedel Nordic Learning Analytics (Summer) Institute (NLASI 2021),[DIGITAL] 2985, 2021 | 3 | 2021 |
Creative utterances about person-centered care among future health care professionals are related to reward dependence rather than to a creative personality profile D Garcia, I Jedel, M Rapp-Ricciardi, E Lindskär, K Molander-Söderholm, ... Heliyon 5 (3), 2019 | 3 | 2019 |
Higher Education Students’ Perceptions of the Game Element Points in a Gamified Learning Management System A Berglund, I Jedel The 7th International GamiFIN Conference, 2023 | 2 | 2023 |
Ett digitalt arbetssätt: Organisationens väg till det livslånga lärandet I Jedel, A Palmquist Studentlitteratur, 2023 | 2 | 2023 |
Don’t be boring: The case of a gamified google classroom I Jedel, D Gillberg, A Palmquist GSGS'20, 5th Gamification & Serious Game Symposium September–November 2020 …, 2020 | 2 | 2020 |
Design Implications and Processes for an Attainable Game Experience A Palmquist, I Jedel, O Goethe Universal Design in Video Games: Active Participation Through Accessible …, 2024 | 1 | 2024 |
Universal Design in Video Games A Palmquist Springer Nature, 2024 | 1 | 2024 |
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform. J Krath, A Palmquist, I Jedel, I Barbopoulos, M Helmefalk, RI Munkvold GamiFIN, 105-114, 2022 | 1 | 2022 |
Toward a successful badge design in gamified e-learning: A literature review A Palmquist, I Jedel European Conference on Games Based Learning, 598-XX, 2021 | 1 | 2021 |
“Not in Kansas Anymore” Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual Reality A Palmquist, I Jedel, C Hart, VM Perez Colado, A Soellaart International Conference on Human-Computer Interaction, 259-276, 2024 | | 2024 |