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Izabella Jedel
Izabella Jedel
PhD student, Nord University
在 nord.no 的电子邮件经过验证
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引用次数
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Liopep: a gamified casual exergame application to help office workers not be active couch potatoes
A Berglund, I Jedel, H Orädd, J Fallström, E Berglund
2023 IEEE 11th International Conference on Serious Games and Applications …, 2023
112023
Factors related to the use and perception of a gamified application for employee onboarding
I Jedel, A Palmquist
Human Interaction, Emerging Technologies and Future Applications IV …, 2021
102021
Using MediaPipe machine learning to design casual exertion games to interrupt prolonged sedentary lifestyle
E Berglund, I Jedel, A Berglund
International Conference on Human-Computer Interaction, 237-251, 2023
82023
Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education.
I Jedel, A Palmquist
GamiFIN, 30-39, 2021
82021
“I Think It’s Quite Subtle, So It Doesn’t Disturb Me”: Employee Perceptions of Levels, Points and Badges in Corporate Training
A Palmquist, I Jedel
Human Interaction, Emerging Technologies and Future Systems V: Proceedings …, 2022
62022
A practical view of gamifying information systems for the future
I Jedel, A Palmquist, D Gillberg
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS …, 2021
62021
An industry experiment of academic performance and drop-out in gamified distance education
IAV Jedel, A Palmquist, RI Munkvold, O Goethe, H Jonasdottir, EM Olsson
Technical University of Aachen, 2021
52021
The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers
A Berglund, I Jedel, H Orädd, E Berglund
2023 IEEE 11th International Conference on Serious Games and Applications …, 2023
42023
The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment
E Berglund, I Jedel, H Orädd, J Fallström, A Berglund
2023 IEEE 11th International Conference on Serious Games and Applications …, 2023
32023
Influence of Gender, Age, and Frequency of Use on Users’ Attitudes on Gamified Online Learning
A Palmquist, I Jedel
Human Interaction, Emerging Technologies and Future Applications IV …, 2021
32021
Gamified learning analytics: An initial outline of design concept synergies from two fields
A Palmquist, F Gunnars, M Njå, C Gkini, F Breien, I Jedel
Nordic Learning Analytics (Summer) Institute (NLASI 2021),[DIGITAL] 2985, 2021
32021
Creative utterances about person-centered care among future health care professionals are related to reward dependence rather than to a creative personality profile
D Garcia, I Jedel, M Rapp-Ricciardi, E Lindskär, K Molander-Söderholm, ...
Heliyon 5 (3), 2019
32019
Higher Education Students’ Perceptions of the Game Element Points in a Gamified Learning Management System
A Berglund, I Jedel
The 7th International GamiFIN Conference, 2023
22023
Ett digitalt arbetssätt: Organisationens väg till det livslånga lärandet
I Jedel, A Palmquist
Studentlitteratur, 2023
22023
Don’t be boring: The case of a gamified google classroom
I Jedel, D Gillberg, A Palmquist
GSGS'20, 5th Gamification & Serious Game Symposium September–November 2020 …, 2020
22020
Design Implications and Processes for an Attainable Game Experience
A Palmquist, I Jedel, O Goethe
Universal Design in Video Games: Active Participation Through Accessible …, 2024
12024
Universal Design in Video Games
A Palmquist
Springer Nature, 2024
12024
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.
J Krath, A Palmquist, I Jedel, I Barbopoulos, M Helmefalk, RI Munkvold
GamiFIN, 105-114, 2022
12022
Toward a successful badge design in gamified e-learning: A literature review
A Palmquist, I Jedel
European Conference on Games Based Learning, 598-XX, 2021
12021
“Not in Kansas Anymore” Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual Reality
A Palmquist, I Jedel, C Hart, VM Perez Colado, A Soellaart
International Conference on Human-Computer Interaction, 259-276, 2024
2024
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