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Chris Lenart
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Gaze Analysis System for Immersive 360 Video for Preservice Teacher Education
C Lenart, P Ahadian, Y Yang, S Suo, A Corsello, K Kosko, Q Guan
Proceedings of the 31st ACM International Conference on Multimedia, 8608-8616, 2023
42023
GazeXR: A general eye-tracking system enabling invariable gaze data in virtual environment
C Lenart, Y Yang, Z Gu, CC Lu, K Kosko, R Ferdig, Q Guan
International Conference on Human-Computer Interaction, 47-58, 2021
42021
GLARE: An Open Source Augmented Reality Platform for Location-Based Content Delivery
E Gandolfi, RE Ferdig, D Carlyn, A Kratcoski, J Dunfee, D Hassler, J Blank, ...
International Journal of Virtual and Augmented Reality (IJVAR) 5 (1), 1-19, 2021
22021
Building an augmented reality system for consumption and production of hybrid gaming and storytelling
RE Ferdig, E Gandolfi, C Lenart, R Clements
Interaction Design & Architecture (s)–IxD&A Journal, 53-68, 2023
12023
Comparing expert and novice teachers’ noticing with eye-tracking in 360 video
KW Kosko, C Lenart, Q Guan
Proceeding of the 44rd annual meeting of the North American Chapter for the …, 2022
2022
Social Engagement in Layers of History: An XR experience of the May 4th Shootings
RE Ferdig, E Gandolfi, R Clements, C Lenart, A Kratcoski, CC Lu
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