A survey of monte carlo tree search methods CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ... IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012 | 3784 | 2012 |
ICDAR 2003 robust reading competitions: entries, results, and future directions SM Lucas, A Panaretos, L Sosa, A Tang, S Wong, R Young, K Ashida, ... International Journal of Document Analysis and Recognition (IJDAR) 7, 105-122, 2005 | 1189 | 2005 |
ICDAR 2005 text locating competition results SM Lucas Eighth international conference on document analysis and recognition (ICDAR …, 2005 | 424 | 2005 |
Towards automatic personalised content creation for racing games J Togelius, R De Nardi, SM Lucas 2007 IEEE Symposium on Computational Intelligence and Games, 252-259, 2007 | 380 | 2007 |
Evolving mario levels in the latent space of a deep convolutional generative adversarial network V Volz, J Schrum, J Liu, SM Lucas, A Smith, S Risi Proceedings of the genetic and evolutionary computation conference, 221-228, 2018 | 277 | 2018 |
The 2014 general video game playing competition D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, SM Lucas, ... IEEE Transactions on Computational Intelligence and AI in Games 8 (3), 229-243, 2015 | 273 | 2015 |
General video game ai: Competition, challenges and opportunities D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, S Lucas Proceedings of the AAAI Conference on Artificial Intelligence 30 (1), 2016 | 227 | 2016 |
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas arXiv preprint arXiv:1802.10363, 2018 | 212 | 2018 |
Evolutionary computation and games SM Lucas, G Kendall IEEE Computational Intelligence Magazine 1 (1), 10-18, 2006 | 163 | 2006 |
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man. SM Lucas CIG, 2005 | 142 | 2005 |
Learning deterministic finite automata with a smart state labeling evolutionary algorithm SM Lucas, TJ Reynolds IEEE transactions on pattern analysis and machine intelligence 27 (7), 1063-1074, 2005 | 138 | 2005 |
General video game level generation A Khalifa, D Perez-Liebana, SM Lucas, J Togelius Proceedings of the Genetic and Evolutionary Computation Conference 2016, 253-259, 2016 | 129 | 2016 |
Making racing fun through player modeling and track evolution J Togelius, R De Nardi, SM Lucas | 128 | 2006 |
Towards a video game description language M Ebner, J Levine, SM Lucas, T Schaul, T Thompson, J Togelius Dagstuhl Publishing 6, 85-100, 2013 | 121 | 2013 |
General video game playing J Levine, C Bates Congdon, M Ebner, G Kendall, SM Lucas, ... Dagstuhl Publishing, 2013 | 120 | 2013 |
Rolling horizon evolution versus tree search for navigation in single-player real-time games D Perez, S Samothrakis, S Lucas, P Rohlfshagen Proceedings of the 15th annual conference on Genetic and evolutionary …, 2013 | 112 | 2013 |
Evolving controllers for simulated car racing J Togelius, SM Lucas 2005 IEEE Congress on Evolutionary Computation 2, 1906-1913, 2005 | 111 | 2005 |
Knowledge-based fast evolutionary MCTS for general video game playing D Perez, S Samothrakis, S Lucas 2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014 | 98 | 2014 |
The wcci 2008 simulated car racing competition D Loiacono, J Togelius, PL Lanzi, L Kinnaird-Heether, SM Lucas, ... 2008 IEEE Symposium On Computational Intelligence and Games, 119-126, 2008 | 95 | 2008 |
Open loop search for general video game playing D Perez Liebana, J Dieskau, M Hunermund, S Mostaghim, S Lucas Proceedings of the 2015 Annual Conference on Genetic and Evolutionary …, 2015 | 91 | 2015 |