Heuristics evaluation strategy for mobile game-based learning SB Zaibon, N Shiratuddin 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous …, 2010 | 58 | 2010 |
Mobile Augmented Reality for Enjoyable Informal Learning in Cultural Heritage Site UC Pendit, SB Zaibon, JAA Bakar International Journal of Computer Applications 92 (14), 19-26, 2014 | 48 | 2014 |
Mobile Game-Based Learning with Local Content and Appealing Characters N Shiratuddin, SB Zaibon International Journal of Mobile Learning and Organisation 4 (1), 55-82, 2010 | 47 | 2010 |
Adapting learning theories in mobile game-based learning development SB Zaibon, N Shiratuddin 2010 Third IEEE International Conference on Digital Game and Intelligent Toy …, 2010 | 38 | 2010 |
Mobile game-based learning (mGBL) engineering model SB Zaibon Universiti Utara Malaysia, 2011 | 34 | 2011 |
Designing user experience for mobile game-based learning N Shiratuddin, SB Zaibon 2011 International Conference on User Science and Engineering (i-USEr), 89-94, 2011 | 31 | 2011 |
Exploring digital comics as an edutainment tool: an overview FN Azman, SB Zaibon, N Shiratuddin Knowledge Management International Conference 2014, 589-594, 2014 | 29 | 2014 |
User Testing on Game Usability, Mobility, Playability, and Learning Content for Mobile Game-Based Learning SB Zaibon Jurnal Teknologi 77 (29), 131-139, 2015 | 26 | 2015 |
Digital storytelling tool for education: An analysis of comic authoring environments FN Azman, SB Zaibon, N Shiratuddin Advances in Visual Informatics: 4th International Visual Informatics …, 2015 | 25 | 2015 |
Conceptual model of mobile augmented reality for cultural heritage site towards enjoyable informal learning aspect UC Pendit, SB Zaibon, JAA Bakar Jurnal Teknologi 77 (29), 2015 | 23 | 2015 |
Pedagogical analysis of comic authoring systems for educational digital storytelling FN Azman, SB Zaibon, N Shiratuddin Journal of Theoretical & Applied Information Technology 89 (2), 461-469, 2016 | 22 | 2016 |
A study on user’s perception towards learner-generated comics FN Azman, SB Zaibon, N Shiratuddin International Review of Management and Marketing 6 (8), 37-42, 2016 | 16 | 2016 |
Mobile game-based learning (mGBL) engineering model as a systematic development approach SB Zaibon, N Shiratuddin Global Learn 2010 2010 (1), 1862-1871, 2010 | 16 | 2010 |
Towards developing mobile game-based learning engineering model SB Zaibon, N Shiratuddin 2009 WRI World Congress on Computer Science and Information Engineering 7 …, 2009 | 16 | 2009 |
Mobile Game-Based Learning (mGBL): Application Development and Heuristics Evaluation Strategy SB Zaibon, N Shiratuddin Malaysian Journal of Learning and Instruction (MJLI) 7, 37-73, 2010 | 15 | 2010 |
Digital interpretive media usage in cultural heritage sites at yogyakarta UC Pendit, SB Zaibon, JA Abubakar Jurnal Teknologi 75 (4), 2015 | 14 | 2015 |
User requirements on mobile AR for cultural heritage site towards enjoyable informal learning SB Zaibon, UC Pendit, JAA Bakar 2015 Asia Pacific Conference on Multimedia and Broadcasting, 1-7, 2015 | 14 | 2015 |
Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements. E Yunus, SB Zaibon International Journal of Interactive Mobile Technologies 16 (20), 2021 | 13 | 2021 |
Critical Analysis on Algorithm Visualization Study AA Supli, N Shiratuddin, SB Zaibon International Journal of Computer Applications 150 (11), 18-22, 2016 | 13 | 2016 |
User Experience on Enjoyable Informal Learning via Mobile AR: Development and Evaluation UC Pendit, SB Zaibon, JA Abubakar International Journal of Interactive Digital Media (IJIDM) 2 (2), 29-34, 2014 | 13 | 2014 |