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Derek A. Kuipers
Derek A. Kuipers
NHL Stenden University of Applied Sciences
在 nhlstenden.com 的电子邮件经过验证
标题
引用次数
引用次数
年份
The role of transfer in designing games and simulations for health: systematic review
DA Kuipers, G Terlouw, BO Wartena, JTB van't Veer, JT Prins, ...
JMIR serious games 5 (4), e7880, 2017
562017
iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare
DA Kuipers, BO Wartena, BH Dijkstra, G Terlouw, JTB van t Veer, ...
International journal of medical informatics 96, 11-23, 2016
412016
The development of an escape room–based serious game to trigger social interaction and communication between high-functioning children with autism and their peers: Iterative …
G Terlouw, D Kuipers, J van't Veer, JT Prins, JPEN Pierie
JMIR Serious Games 9 (1), e19765, 2021
332021
Collaboration scripts for mastership skills: online game about classroom dilemmas in teacher education
H Hummel, W Geerts, A Slootmaker, D Kuipers, W Westera
Interactive Learning Environments 23 (6), 670-682, 2015
322015
Design of a digital comic creator (It’s me) to facilitate social skills training for children with autism spectrum disorder: Design research approach
G Terlouw, JTB van't Veer, JT Prins, DA Kuipers, JPEN Pierie
JMIR mental Health 7 (7), e17260, 2020
222020
Design for Transfer: Meaningful Play through Metaphorical Recontextualisation
DA Kuipers, BO Wartena, A Dijkstra, JT Prins, JPEN Pierie
Serious Games Development and Applications: 4th International Conference …, 2013
182013
Context analysis, needs assessment and persona development: towards a digital game-like intervention for high functioning children with ASD to train social skills
G Terlouw, JTB van't Veer, DA Kuipers, J Metselaar
Early Child Development and Care 190 (13), 2050-2065, 2020
142020
Boundary objects as dialogical learning accelerators for social change in design for health: systematic review
G Terlouw, D Kuipers, L Veldmeijer, J van't Veer, J Prins, JP Pierie
JMIR human factors 9 (1), e31167, 2022
102022
Maximizing authentic learning and real-world problem-solving in health curricula through psychological fidelity in a game-like intervention: Development, feasibility, and pilot …
DA Kuipers, G Terlouw, BO Wartena, JT Prins, JPEN Pierie
Medical Science Educator 29, 205-214, 2019
102019
Ludo Modi Varietas: A Game-architecture inspired design approach for BCSS.
BO Wartena, DA Kuipers, HW van Dijk
BCSS@ PERSUASIVE, 77-84, 2014
72014
The role of transfer in designing games and simulations for health: systematic review. JMIR Serious Games. 2017 Nov 24; 5 (4): e23. doi: 10.2196/games. 7880
DA Kuipers, G Terlouw, BO Wartena, JT van't Veer, JT Prins, JP Pierie
7
Design for vital regions lessons learned uit Digitale Innovatie in Zorg and Welzijn
DA Kuipers, G Terlouw, BO Wartena, R van Dongelen
Vital Regions: Samen Bundelen van Praktijkgericht Onderzoek. Leeuwarden: NHL …, 2018
52018
Mobile Adaptive Therapeutic Tool In psycho-Education (MATTIE). Design principles for a persuasive application tailor-made for adolescents with a mild intellectual disability
BO Wartena, DA Kuipers, J Drost, J van‘t Veer
Proceedings of ISAGA 2013, 2013
52013
The role of transfer in designing games and simulations for health: systematic review. JMIR Serious Games. 2017 Nov 24; 5 (4): e23. 10.2196/games. 7880
DA Kuipers, G Terlouw, BO Wartena, JT van't Veer, JT Prins, JPE Pierie
5
Design for Transfer: figural transfer through metaphorical recontextualization in Games for Health
D Kuipers
42019
TB, van Dijk, HW, Prins, JT, & Pierie, JPEN (2016). iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare
DA Kuipers, BO Wartena, BH Dijkstra, G Terlouw, J van T Veer
International Journal of Medical Informatics 96, 11-23, 0
4
Harnessing virtual reality simulation in training healthcare workers in handling patients with suspected COVID-19 infections: results of training and lessons learned about design
L Veldmeijer, G Terlouw, J van’t Veer, D Kuipers
Design for Health 6 (1), 44-68, 2022
32022
Play It Safe; A Situational Game for Occupational Safety
BO Wartena, DA Kuipers, HW van Dijk
Subconscious Learning via Games and Social Media, 11-26, 2015
22015
Reducept VR: The Importance of a Design Rationale for the Immersiveness of a Virtual Reality Game to Support Chronic Pain Treatment Effectively
DA Kuipers, F Kleiman, L Zantema, I Wenzler
International Simulation and Gaming Association Conference, 165-170, 2022
2022
JMIR Mental Health
L Orr, A Graham, D Mohr, C Greene, RB Jones, A Thapar, F Rice, B Mars, ...
Journal Impact Factor (JIF), 2022
2022
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