The role of transfer in designing games and simulations for health: systematic review DA Kuipers, G Terlouw, BO Wartena, JTB van't Veer, JT Prins, ... JMIR serious games 5 (4), e7880, 2017 | 56 | 2017 |
iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare DA Kuipers, BO Wartena, BH Dijkstra, G Terlouw, JTB van t Veer, ... International journal of medical informatics 96, 11-23, 2016 | 41 | 2016 |
The development of an escape room–based serious game to trigger social interaction and communication between high-functioning children with autism and their peers: Iterative … G Terlouw, D Kuipers, J van't Veer, JT Prins, JPEN Pierie JMIR Serious Games 9 (1), e19765, 2021 | 33 | 2021 |
Collaboration scripts for mastership skills: online game about classroom dilemmas in teacher education H Hummel, W Geerts, A Slootmaker, D Kuipers, W Westera Interactive Learning Environments 23 (6), 670-682, 2015 | 32 | 2015 |
Design of a digital comic creator (It’s me) to facilitate social skills training for children with autism spectrum disorder: Design research approach G Terlouw, JTB van't Veer, JT Prins, DA Kuipers, JPEN Pierie JMIR mental Health 7 (7), e17260, 2020 | 22 | 2020 |
Design for Transfer: Meaningful Play through Metaphorical Recontextualisation DA Kuipers, BO Wartena, A Dijkstra, JT Prins, JPEN Pierie Serious Games Development and Applications: 4th International Conference …, 2013 | 18 | 2013 |
Context analysis, needs assessment and persona development: towards a digital game-like intervention for high functioning children with ASD to train social skills G Terlouw, JTB van't Veer, DA Kuipers, J Metselaar Early Child Development and Care 190 (13), 2050-2065, 2020 | 14 | 2020 |
Boundary objects as dialogical learning accelerators for social change in design for health: systematic review G Terlouw, D Kuipers, L Veldmeijer, J van't Veer, J Prins, JP Pierie JMIR human factors 9 (1), e31167, 2022 | 10 | 2022 |
Maximizing authentic learning and real-world problem-solving in health curricula through psychological fidelity in a game-like intervention: Development, feasibility, and pilot … DA Kuipers, G Terlouw, BO Wartena, JT Prins, JPEN Pierie Medical Science Educator 29, 205-214, 2019 | 10 | 2019 |
Ludo Modi Varietas: A Game-architecture inspired design approach for BCSS. BO Wartena, DA Kuipers, HW van Dijk BCSS@ PERSUASIVE, 77-84, 2014 | 7 | 2014 |
The role of transfer in designing games and simulations for health: systematic review. JMIR Serious Games. 2017 Nov 24; 5 (4): e23. doi: 10.2196/games. 7880 DA Kuipers, G Terlouw, BO Wartena, JT van't Veer, JT Prins, JP Pierie | 7 | |
Design for vital regions lessons learned uit Digitale Innovatie in Zorg and Welzijn DA Kuipers, G Terlouw, BO Wartena, R van Dongelen Vital Regions: Samen Bundelen van Praktijkgericht Onderzoek. Leeuwarden: NHL …, 2018 | 5 | 2018 |
Mobile Adaptive Therapeutic Tool In psycho-Education (MATTIE). Design principles for a persuasive application tailor-made for adolescents with a mild intellectual disability BO Wartena, DA Kuipers, J Drost, J van‘t Veer Proceedings of ISAGA 2013, 2013 | 5 | 2013 |
The role of transfer in designing games and simulations for health: systematic review. JMIR Serious Games. 2017 Nov 24; 5 (4): e23. 10.2196/games. 7880 DA Kuipers, G Terlouw, BO Wartena, JT van't Veer, JT Prins, JPE Pierie | 5 | |
Design for Transfer: figural transfer through metaphorical recontextualization in Games for Health D Kuipers | 4 | 2019 |
TB, van Dijk, HW, Prins, JT, & Pierie, JPEN (2016). iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare DA Kuipers, BO Wartena, BH Dijkstra, G Terlouw, J van T Veer International Journal of Medical Informatics 96, 11-23, 0 | 4 | |
Harnessing virtual reality simulation in training healthcare workers in handling patients with suspected COVID-19 infections: results of training and lessons learned about design L Veldmeijer, G Terlouw, J van’t Veer, D Kuipers Design for Health 6 (1), 44-68, 2022 | 3 | 2022 |
Play It Safe; A Situational Game for Occupational Safety BO Wartena, DA Kuipers, HW van Dijk Subconscious Learning via Games and Social Media, 11-26, 2015 | 2 | 2015 |
Reducept VR: The Importance of a Design Rationale for the Immersiveness of a Virtual Reality Game to Support Chronic Pain Treatment Effectively DA Kuipers, F Kleiman, L Zantema, I Wenzler International Simulation and Gaming Association Conference, 165-170, 2022 | | 2022 |
JMIR Mental Health L Orr, A Graham, D Mohr, C Greene, RB Jones, A Thapar, F Rice, B Mars, ... Journal Impact Factor (JIF), 2022 | | 2022 |