Paratext and meaning-making in indie games M Fiadotau Journal of Comparative Research in Anthropology and Sociology 6 (01), 85-97, 2015 | 23 | 2015 |
Growing old on Newgrounds: The hopes and quandaries of Flash game preservation M Fiadotau First Monday, 2020 | 16 | 2020 |
Dezaemon, RPG Maker, NScripter: Exploring and classifying game ‘produsage’ in 1990s Japan M Fiadotau Journal of Gaming & Virtual Worlds 11 (3), 215-230, 2019 | 14 | 2019 |
Phenomenological hermeneutics as a bridge between video games and religio-aesthetics M Fiadotau Methods for Studying Video Games and Religion, 101-114, 2017 | 11 | 2017 |
Indie Game M Fiadotau Encyclopedia of Computer Graphics and Games, 941-944, 2024 | 10 | 2024 |
Education on screens: Histories of co-innovation and convergence between audiovisual media and education sectors M Fiadotau, M Sillaots, I Ibrus Emergence of Cross-innovation Systems, 61-69, 2019 | 10 | 2019 |
Indie and Dojin Games: a Multilayered Cross-Cultural Comparison M Fiadotau gamevironments, 2019 | 7 | 2019 |
Using Project-Based Learning to Teach Learning Game Design: The Example of LIFE Project M Sillaots, M Fiadotau Proceedings of the 12th European Conference on Games Based Learning, 590-599, 2018 | 7 | 2018 |
Gamifying classroom presentations: Evaluating the effects on engagement across demographic factors M Sillaots, T Jesmin, M Fiadotau, M Khulbe European Conference on Games Based Learning, 537-XIX, 2020 | 6 | 2020 |
BIG GAME: balancing player preferences and design considerations in a serious game about environmental issues M Fiadotau, M Tramonti, H Brander, P Callaghan International Conference on Games and Learning Alliance, 329-334, 2022 | 5 | 2022 |
Comparing ideation techniques for games education: Scamper, gamicards, brainstorming M Fiadotau, M Sillaots Proceedings of the 5th International Conference on Game Jams, Hackathons and …, 2020 | 4 | 2020 |
Game engine conventions and games that challenge them: Subverting conventions as metacommentary M Fiadotau Replay. The Polish Journal of Game Studies 3 (1), 47-65, 2016 | 4 | 2016 |
Teaching Environmentally Conscious Game Design: Lessons and Challenges S Fizek, M Fiadotau, H Wirman, M Garda ACM Games: Research and Practice 1 (1), 1-9, 2023 | 3 | 2023 |
Isolated Connectedness: Applying the Concept of Transinsularity to Japan's Game History M Fiadotau Replaying Japan 4, 33−41, 2021 | 3* | 2021 |
Methodyca: A digital game to teach research methods M Sillaots, M Fiadotau, R Söthe-Garnier, DR Upshall, P Callaghan, ... Proceedings of the 11th Nordic Conference on Human-Computer Interaction …, 2020 | 2 | 2020 |
Digital Games for Animals M Fiadotau Encyclopedia of Computer Graphics and Games, 1-4, 2018 | 2 | 2018 |
Indie and dōjin games: a cross-cultural comparison M Fiadotau Extended Abstract), DIGRA, 3-6, 2017 | 2 | 2017 |
Reflecting on the History of the Game Engine in Japan M Fiadotau Proceedings of DiGRA 2015: Diversity of Play: Games–Cultures–Identities, 2015 | 2 | 2015 |
Micro-trajectories: Small Firm Struggles at Boundaries between Audiovisual and Education Sectors M Fiadotau, M Rajahonka Emergence of Cross-innovation Systems, 95-104, 2019 | 1 | 2019 |
Game on for Climate Action: Big Game Delivers Engaging STEM Learning M Tramonti, AM Dochshanov, M Fiadotau, M Grönlund, P Callaghan, ... Education Sciences 14 (8), 893, 2024 | | 2024 |