Towards augmented reality manuals for industry 4.0: A methodology M Gattullo, GW Scurati, M Fiorentino, AE Uva, F Ferrise, M Bordegoni robotics and computer-integrated manufacturing 56, 276-286, 2019 | 266 | 2019 |
Converting maintenance actions into standard symbols for Augmented Reality applications in Industry 4.0 GW Scurati, M Gattullo, M Fiorentino, F Ferrise, M Bordegoni, AE Uva Computers in Industry 98, 68-79, 2018 | 138 | 2018 |
A design methodology for affective Virtual Reality N Dozio, F Marcolin, GW Scurati, L Ulrich, F Nonis, E Vezzetti, G Marsocci, ... International Journal of Human-Computer Studies 162, 102791, 2022 | 106 | 2022 |
Exploring the use of virtual reality to support environmentally sustainable behavior: A framework to design experiences GW Scurati, M Bertoni, S Graziosi, F Ferrise Sustainability 13 (2), 943, 2021 | 83 | 2021 |
Designing virtual environments for attitudes and behavioral change in plastic consumption: A comparison between concrete and numerical information A Chirico, GW Scurati, C Maffi, S Huang, S Graziosi, F Ferrise, A Gaggioli Virtual Reality 25, 107-121, 2021 | 43 | 2021 |
Informing the use of visual assets in industrial augmented reality M Gattullo, GW Scurati, A Evangelista, F Ferrise, M Fiorentino, AE Uva International Conference of the Italian Association of Design Methods and …, 2019 | 39 | 2019 |
From paper manual to AR manual: do we still need text? M Gattullo, AE Uva, M Fiorentino, GW Scurati, F Ferrise Procedia Manufacturing 11, 1303-1310, 2017 | 36 | 2017 |
Using virtual reality to test human-robot interaction during a collaborative task R Etzi, S Huang, GW Scurati, S Lyu, F Ferrise, A Gallace, A Gaggioli, ... International Design Engineering Technical Conferences and Computers and …, 2019 | 32 | 2019 |
Design of a serious game for children to raise awareness on plastic pollution and promoting pro-environmental behaviors L Panagiotopoulou, N Cía Gayarre, GW Scurati, R Etzi, G Massetti, ... Journal of Computing and Information Science in Engineering 21 (6), 064502, 2021 | 22 | 2021 |
Sustainability awareness in organizations through gamification and serious games: a systematic mapping GW Scurati, F Ferrise, M Bertoni DS 101: Proceedings of NordDesign 2020, Lyngby, Denmark, 12th-14th August …, 2020 | 18 | 2020 |
Affective virtual reality: How to design artificial experiences impacting human emotions F Marcolin, GW Scurati, L Ulrich, F Nonis, E Vezzetti, N Dozio, F Ferrise IEEE Computer Graphics and Applications 41 (6), 171-178, 2021 | 17 | 2021 |
Promoting eco-driving behavior through multisensory stimulation: a preliminary study on the use of visual and haptic feedback in a virtual reality driving simulator A Pietra, M Vazquez Rull, R Etzi, A Gallace, GW Scurati, F Ferrise, ... Virtual Reality, 1-15, 2021 | 16 | 2021 |
Indoor mobile mapping system and crowd simulation to support school reopening because of COVID-19: A case study S Comai, S Costa, S Mastrolembo Ventura, G Vassena, LC Tagliabue, ... International Archives of the Photogrammetry, Remote Sensing and Spatial …, 2020 | 15 | 2020 |
Development of an affective database made of interactive virtual environments N Dozio, F Marcolin, GW Scurati, F Nonis, L Ulrich, E Vezzetti, F Ferrise Scientific Reports 11 (1), 24108, 2021 | 13 | 2021 |
Testing multisensory stimuli to drive thermal comfort and space perception using VR/AR: A design strategy to achieve energy saving LC Tagliabue Journal of Architectural Research and Development 4 (1), 2020 | 10 | 2020 |
AIM: An interactive ashtray to support behavior change through Gamification S Huang, GW Scurati, M Elzeney, Y Li, X Lin, F Ferrise, M Bordegoni Proceedings of the design society: international conference on engineering …, 2019 | 9 | 2019 |
An exploratory study on the effect of virtual environments on cognitive performances and psychophysiological responses I Frigione, G Massetti, M Girondini, R Etzi, GW Scurati, F Ferrise, A Chirico, ... Cyberpsychology, Behavior, and Social Networking 25 (10), 666-671, 2022 | 7 | 2022 |
Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior—A Study of the Potential of VR GW Scurati, F Ferrise IEEE Computer Graphics and Applications 40 (5), 82-88, 2020 | 7 | 2020 |
Raising value and sustainability awareness for critical materials: A serious game for the aerospace sector GW Scurati, JW Nylander, SI Hallstedt, F Ferrise, M Bertoni Proceedings of the design society: Design conference 1, 737-746, 2020 | 7 | 2020 |
Sustainable behaviour: A framework for the design of products for behaviour change GW Scurati, M Carulli, F Ferrise, M Bordegoni Emotional Engineering, Vol. 8: Emotion in the Emerging World, 65-83, 2020 | 6 | 2020 |