Using PLS-SEM model to explore the influencing factors of learning satisfaction in blended learning CH Huang Education Sciences 11 (5), 249, 2021 | 109 | 2021 |
Exploring the continuous usage intention of online learning platforms from the perspective of social capital CH Huang Information 12 (4), 141, 2021 | 29 | 2021 |
Game programming courses for non programmers MH Tsai, CH Huang, JY Zeng Proceedings of the 2006 international Conference on Game Research and …, 2006 | 15 | 2006 |
The influence of self-efficacy, perceived usefulness, perceived ease of use, and cognitive load on students' learning motivation, learning attitude, and learning satisfaction … CH Huang Proceedings of the 2020 3rd International Conference on Education Technology …, 2020 | 12 | 2020 |
A computer adventure game applied in e-learning PC Ho, CH Huang, SM Chung The 2007 International Conference on Intelligent Pervasive Computing (IPC …, 2007 | 8 | 2007 |
Computer game programming course for art design students by using flash software CH Huang, PC Ho, SM Chung 2008 International Conference on Cyberworlds, 710-713, 2008 | 7 | 2008 |
Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learning Motivation, Attitude, and Satisfaction CH Huang Design, Learning, and Innovation: 5th EAI International Conference, DLI 2020 …, 2021 | 5 | 2021 |
Acceptance of location-based service technology—The Facebook Check-in function CH Huang, MC Hsu 2013 10th International Conference on Service Systems and Service Management …, 2013 | 5 | 2013 |
Experiencing musical rhythm through interactive installation and AR/VR game development SM Chung, HG Lin, TL Tsou, CT Wu, CH Huang 2018 IEEE Global Engineering Education Conference (EDUCON), 384-388, 2018 | 4 | 2018 |
An exploratory study of social game by flow theory and social network theory CH Huang, MC Hsu, HM Chuang 2015 International Conference on Computer Science and Intelligent …, 2015 | 3 | 2015 |
Computer Games Designed for Disaster Prevention Learning H Chun-Hsiung, C Szu-Ming, H Mu-Chiun 3rd International Conference on Multimedia Technology (ICMT-13), 1156-1163, 2013 | 3 | 2013 |
Influential factors of smartphone app download intention CH Huang, MC Hsu, HM Chuang Applied Mechanics and Materials 411, 2184-2190, 2013 | 2 | 2013 |
A case study for a multimedia program SM Chung, PC Ho, CH Huang Proceedings of the 1st ACM international workshop on Semantic ambient media …, 2008 | 1 | 2008 |
A case study of project-based learning for designing a computer adventure game with blended learning CH Huang, CT Wu Proceedings of 2020 International Conference on Education, E-learning and …, 2020 | | 2020 |
Exploring the Influential Factors of Facebook Games by Social Network Theory and Flow Theory CH HUANG, MUC HSU, HM CHUANG International Conference on Industrial Engineering and Management Science …, 2013 | | 2013 |