Presence, involvement, and flow in digital games J Takatalo, J Häkkinen, J Kaistinen, G Nyman Evaluating user experience in games: Concepts and methods, 23-46, 2010 | 249 | 2010 |
Components of human experience in virtual environments J Takatalo, G Nyman, L Laaksonen Computers in Human Behavior 24 (1), 1-15, 2008 | 206 | 2008 |
Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations J Häkkinen, M Pölönen, J Takatalo, G Nyman Proceedings of the 8th conference on Human-computer interaction with mobile …, 2006 | 132 | 2006 |
Measuring stereoscopic image quality experience with interpretation-based quality methodology J Häkkinen, T Kawai, J Takatalo, T Leisti, J Radun, A Hirsaho, G Nyman Image Quality and System Performance V 6808, 463-474, 2008 | 120 | 2008 |
User experience in 3D stereoscopic games J Takatalo, T Kawai, J Kaistinen, G Nyman, J Häkkinen Media Psychology 14 (4), 387-414, 2011 | 99 | 2011 |
What do people look at when they watch stereoscopic movies? J Häkkinen, T Kawai, J Takatalo, R Mitsuya, G Nyman Stereoscopic Displays and Applications XXI 7524, 129-138, 2010 | 94 | 2010 |
User experience in digital games Takatalo, Hakkinen, Kaistinen, Nyman Human Computer Interaction, 315-334, 2008 | 83* | 2008 |
Subjective measures of presence and discomfort in viewers of color‐separation‐based stereoscopic cinema M Pölönen, M Salmimaa, V Aaltonen, J Häkkinen, J Takatalo Journal of the Society for Information Display 17 (5), 459-466, 2009 | 61 | 2009 |
Psychologically structured approach to user experience in games J Komulainen, J Takatalo, M Lehtonen, G Nyman Proceedings of the 5th Nordic conference on Human-computer interaction …, 2008 | 53 | 2008 |
Presence and flow in virtual environments: An explorative study J Takatalo Master's thesis, University of Helsinki, 2002 | 50 | 2002 |
Involvement and presence in digital gaming J Takatalo, J Häkkinen, J Komulainen, H Särkelä, G Nyman Proceedings of the 4th Nordic conference on Human-computer interaction …, 2006 | 45 | 2006 |
Exaggeration of avatar flexibility in virtual reality A Granqvist, T Takala, J Takatalo, P Hämäläinen Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 43 | 2018 |
Review of intrinsic motivation in simulation-based game testing S Roohi, J Takatalo, C Guckelsberger, P Hämäläinen Proceedings of the 2018 chi conference on human factors in computing systems …, 2018 | 43 | 2018 |
Predicting game difficulty and churn without players S Roohi, A Relas, J Takatalo, H Heiskanen, P Hämäläinen Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 37 | 2020 |
Evaluation of stereoscopic image quality for mobile devices using interpretation based quality methodology T Shibata, S Kurihara, T Kawai, T Takahashi, T Shimizu, R Kawada, A Ito, ... Stereoscopic Displays and Applications XX 7237, 454-461, 2009 | 37 | 2009 |
Measuring user experience in digital gaming: Theoretical and methodological issues J Takatalo, J Häkkinen, J Kaistinen, G Nyman Image Quality and System Performance IV 6494, 649402, 2007 | 37 | 2007 |
Visual comfort with mobile stereoscopic gaming J Häkkinen, M Liinasuo, J Takatalo, G Nyman Stereoscopic displays and virtual reality systems XIII 6055, 85-93, 2006 | 34 | 2006 |
Subjective experiences of watching stereoscopic Avatar and U2 3D in a cinema M Pölönen, M Salmimaa, J Takatalo, J Häkkinen Journal of Electronic Imaging 21 (1), 011006-011006, 2012 | 32 | 2012 |
The experiential dimensions of two different digital games J Takatalo, J Häkkinen, H Särkelä, J Komulainen, G Nyman Proc. PRESENCE 2004, 274-278, 2004 | 30 | 2004 |
Determining limits to avoid double vision in an autostereoscopic display: Disparity and image element width J Häkkinen, J Takatalo, M Kilpeläinen, M Salmimaa, G Nyman Journal of the Society for Information Display 17 (5), 433-441, 2009 | 27 | 2009 |