Adaptive image‐space sampling for gaze‐contingent real‐time rendering M Stengel, S Grogorick, M Eisemann, M Magnor Computer Graphics Forum 35 (4), 129-139, 2016 | 94 | 2016 |
Perception‐driven accelerated rendering M Weier, M Stengel, T Roth, P Didyk, E Eisemann, M Eisemann, ... Computer Graphics Forum 36 (2), 611-643, 2017 | 82 | 2017 |
Immersive EEG: evaluating electroencephalography in virtual reality JP Tauscher, FW Schottky, S Grogorick, PM Bittner, M Mustafa, M Magnor 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1794-1800, 2019 | 76 | 2019 |
Subtle gaze guidance for immersive environments S Grogorick, M Stengel, E Eisemann, M Magnor Proceedings of the ACM Symposium on Applied Perception, 1-7, 2017 | 76 | 2017 |
An affordable solution for binocular eye tracking and calibration in head-mounted displays M Stengel, S Grogorick, M Eisemann, E Eisemann, MA Magnor Proceedings of the 23rd ACM international conference on Multimedia, 15-24, 2015 | 73 | 2015 |
Visualization and analysis of head movement and gaze data for immersive video in head-mounted displays T Löwe, M Stengel, EC Förster, S Grogorick, M Magnor Proceedings of the workshop on eye tracking and visualization (ETVIS) 1, 1-5, 2015 | 40 | 2015 |
Mitigation of cybersickness in immersive 360 videos C Groth, JP Tauscher, N Heesen, S Grogorick, S Castillo, M Magnor 2021 IEEE conference on virtual reality and 3D user interfaces abstracts and …, 2021 | 19 | 2021 |
Exploring neural and peripheral physiological correlates of simulator sickness JP Tauscher, A Witt, S Bosse, FW Schottky, S Grogorick, S Castillo, ... Computer Animation and Virtual Worlds 31 (4-5), e1953, 2020 | 18 | 2020 |
Comparison of unobtrusive visual guidance methods in an immersive dome environment S Grogorick, G Albuquerque, JP Tauscher, M Magnor ACM Transactions on Applied Perception (TAP) 15 (4), 1-11, 2018 | 18 | 2018 |
Play to learn: Conducting a playtest session for improving an educational game L Eckardt, S Grogorick, S Robra-Bissantz | 14 | 2018 |
Comparing Unobtrusive Gaze Guiding Stimuli in Head-Mounted Displays. S Grogorick, G Albuquerque, MA Magnor ICIP, 2805-2809, 2018 | 13 | 2018 |
Gaze guidance in immersive environments S Grogorick, G Albuquerque, M Maqnor 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 563-564, 2018 | 12 | 2018 |
Towards VR attention guidance: environment-dependent perceptual threshold for stereo inverse brightness modulation S Grogorick, JP Tauscher, G Albuquerque, M Kassubeck, M Magnor ACM Symposium on Applied Perception 2019, 1-5, 2019 | 9 | 2019 |
Subtle visual attention guidance in VR S Grogorick, M Magnor Real VR–Immersive Digital Reality: How to Import the Real World into Head …, 2020 | 6 | 2020 |
Gaze visualization for immersive video T Löwe, M Stengel, EC Förster, S Grogorick, M Magnor Eye Tracking and Visualization: Foundations, Techniques, and Applications …, 2017 | 6 | 2017 |
Simulating visual contrast reduction during nighttime glare situations on conventional displays B Meyer, S Grogorick, M Vollrath, M Magnor ACM Transactions on Applied Perception (TAP) 14 (1), 1-20, 2016 | 6 | 2016 |
Gaze and motion-aware real-time dome projection system S Grogorick, M Ueberheide, JP Tauscher, PM Bittner, M Magnor 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1780-1783, 2019 | 5 | 2019 |
A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays. M Stengel, S Grogorick, L Rogge, MA Magnor Eurographics (Posters), 7-8, 2014 | 5 | 2014 |
Stereo inverse brightness modulation for guidance in dynamic panorama videos in virtual reality S Grogorick, JP Tauscher, N Heesen, S Castillo, M Magnor Computer Graphics Forum 39 (6), 542-553, 2020 | 4 | 2020 |
Icg real-time stereo dome projection system S Grogorick, M Ueberheide, JP Tauscher, M Magnor Technical report, Technical Report 1, 2018 | 3 | 2018 |