Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments PP Sloan, J Kautz, J Snyder ACM Transactions on Graphics (TOG) 21 (3), 527-536, 2002 | 1353* | 2002 |
Interactive ray tracing S Parker, W Martin, PPJ Sloan, P Shirley, B Smits, C Hansen Proceedings of the 1999 symposium on Interactive 3D graphics, 119-126, 1999 | 644* | 1999 |
Interactive ray tracing for isosurface rendering S Parker, P Shirley, Y Livnat, C Hansen, PP Sloan Visualization'98. Proceedings, 233-238, 1998 | 552 | 1998 |
Clustered principal components for precomputed radiance transfer PP Sloan, J Hall, J Hart, J Snyder ACM Transactions on Graphics (TOG) 22 (3), 382-391, 2003 | 467* | 2003 |
Shape by example PPJ Sloan, CF Rose III, MF Cohen Proceedings of the 2001 symposium on Interactive 3D graphics, 135-143, 2001 | 434 | 2001 |
Interactive technical illustration B Gooch, PPJ Sloan, A Gooch, P Shirley, R Riesenfeld Proceedings of the 1999 symposium on Interactive 3D graphics, 31-38, 1999 | 394 | 1999 |
Fast arbitrary brdf shading for low-frequency lighting using spherical harmonics. J Kautz, J Snyder, PPJ Sloan Rendering Techniques 2 (291-296), 1, 2002 | 337 | 2002 |
Interactive ray tracing for volume visualization S Parker, M Parker, Y Livnat, PP Sloan, C Hansen, P Shirley Visualization and Computer Graphics, IEEE Transactions on 5 (3), 238-250, 1999 | 337* | 1999 |
Artist‐Directed Inverse‐Kinematics Using Radial Basis Function Interpolation CF Rose III, PPJ Sloan, MF Cohen Computer Graphics Forum 20 (3), 239-250, 2001 | 248 | 2001 |
Local, deformable precomputed radiance transfer PP Sloan, B Luna, J Snyder ACM Transactions on Graphics (TOG) 24 (3), 1216-1224, 2005 | 229 | 2005 |
Fast scan algorithms on graphics processors Y Dotsenko, NK Govindaraju, PP Sloan, C Boyd, J Manferdelli Proceedings of the 22nd annual international conference on Supercomputing …, 2008 | 213* | 2008 |
The lit sphere: A model for capturing NPR shading from art PPJ Sloan, W Martin, A Gooch, B Gooch Graphics interface 2001, 143-150, 2001 | 198 | 2001 |
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation Z Ren, R Wang, J Snyder, K Zhou, X Liu, B Sun, PP Sloan, H Bao, Q Peng, ... ACM Transactions on Graphics (TOG) 25 (3), 977-986, 2006 | 183 | 2006 |
All-Frequency Precomputed Radiance Transfer for Glossy Objects. X Liu, PPJ Sloan, HY Shum, J Snyder Rendering Techniques 2004, 2004 | 167 | 2004 |
Physics-inspired upsampling for cloth simulation in games L Kavan, D Gerszewski, AW Bargteil, PP Sloan ACM Transactions on Graphics (TOG) 30 (4), 93, 2011 | 154 | 2011 |
Stupid spherical harmonics (sh) tricks PP Sloan Game Developers Conference, 2008 | 147 | 2008 |
Graphics image rendering with radiance self-transfer for low-frequency lighting environments PPJ Sloan, JM Snyder, J Kautz US Patent 7,262,770, 2007 | 140 | 2007 |
Time critical lumigraph rendering PP Sloan, MF Cohen, SJ Gortler Proceedings of the 1997 symposium on Interactive 3D graphics, 17-ff., 1997 | 140 | 1997 |
Bi-scale radiance transfer PP Sloan, X Liu, HY Shum, J Snyder ACM Transactions on Graphics 22 (3), 370-375, 2003 | 137 | 2003 |
Interactive horizon mapping PPJ Sloan, MF Cohen Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 281-286, 2000 | 131* | 2000 |