Optimal cover placement against static enemy positions. Y Shi, R Crawfis FDG, 109-116, 2013 | 23 | 2013 |
Procedural textures using tilings with Perlin Noise D Maung, Y Shi, R Crawfis 2012 17th International Conference on Computer Games (CGAMES), 60-65, 2012 | 11 | 2012 |
Group tactics utilizing suppression and shelter Y Shi, R Crawfis 2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and …, 2014 | 6 | 2014 |
Shape Up! Perception based body shape variation for data-driven crowds Y Shi, J Ondřej, H Wang, C O'Sullivan 2017 ieee virtual humans and crowds for immersive environments (vhcie), 1-7, 2017 | 4 | 2017 |
3D Hospital: Design and implement quest-based game framework for transitional training Y Shi, E Ferlet, R Crawfis, P Phillis, K Durano 2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and …, 2015 | 1 | 2015 |
Procedural Content Generation for Computer Games Y Shi The Ohio State University, 2016 | | 2016 |