High-level development of multiserver online games F Glinka, A Ploss, S Gorlatch, J Müller-Iden International Journal of Computer Games Technology 2008, 2008 | 87 | 2008 |
Rtf: a real-time framework for developing scalable multiplayer online games F Glinka, A Ploß, J Müller-lden, S Gorlatch Proceedings of the 6th ACM SIGCOMM workshop on Network and system support …, 2007 | 85 | 2007 |
Improving QoS in real-time internet applications: from best-effort to Software-Defined Networks S Gorlatch, T Humernbrum, F Glinka 2014 international conference on computing, networking and communications …, 2014 | 51 | 2014 |
From a single-to multi-server online game: A quake 3 case study using rtf A Ploss, S Wichmann, F Glinka, S Gorlatch Proceedings of the 2008 International Conference on Advances in Computer …, 2008 | 32 | 2008 |
Bringing mobile online games to clouds D Meiländer, F Glinka, S Gorlatch, L Lin, W Zhang, X Liao 2014 IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS …, 2014 | 24 | 2014 |
Using mobile cloud computing for real-time online applications D Meiländer, F Glinka, S Gorlatch, L Lin, W Zhang, X Liao 2014 2nd IEEE International Conference on Mobile Cloud Computing, Services …, 2014 | 18 | 2014 |
A dynamic resource management system for real-time online applications on clouds D Meiländer, A Ploss, F Glinka, S Gorlatch Euro-Par 2011: Parallel Processing Workshops: CCPI, CGWS, HeteroPar, HiBB …, 2012 | 16 | 2012 |
A service-oriented interface for highly interactive distributed applications F Glinka, A Raed, S Gorlatch, A Ploss Euro-Par 2009–Parallel Processing Workshops: HPPC, HeteroPar, PROPER, ROIA …, 2010 | 16 | 2010 |
A Northbound API for QoS Management in Real-Time Interactive Applications on Software-Defined Networks. T Humernbrum, F Glinka, S Gorlatch J. Commun. 9 (8), 607-615, 2014 | 13 | 2014 |
Apr. 2014. Bringing mobile online games to clouds D Meilander, F Glinka, S Gorlatch, L Lin, W Zhang, X Liao, D Meil 2014 IEEE Conference on Computer Communications Workshops, 340-345, 0 | 13 | |
Using software-defined networking for real-time internet applications T Humernbrum, F Glinka, S Gorlatch Proceedings of the International Multi-conference of Engineers and Computer …, 2014 | 12 | 2014 |
Edutain@ Grid: a business grid infrastructure for real-time on-line interactive applications J Ferris, M Surridge, ER Watkins, T Fahringer, R Prodan, F Glinka, ... Grid Economics and Business Models: 5th International Workshop, GECON 2008 …, 2008 | 12 | 2008 |
Enhancing grids for massively multiplayer online computer games S Gorlatch, F Glinka, A Ploss, J Müller-Iden, R Prodan, V Nae, T Fahringer Euro-Par 2008–Parallel Processing: 14th International Euro-Par Conference …, 2008 | 11 | 2008 |
Towards a scalable real-time cyberinfrastructure for online computer games S Gorlatch, F Glinka, A Ploss 2009 15th International Conference on Parallel and Distributed Systems, 722-727, 2009 | 9 | 2009 |
Towards the scalability of real-time online interactive applications on multiple servers and clouds A Ploß, D Meiländer, F Glinka, S Gorlatch High Performance Computing: From Grids and Clouds to Exascale, 267-287, 2011 | 8 | 2011 |
Smart fuses for smart grids: Considerations about the need, potential product features and feasibility H Bessei, F Glinka 10th ICEFA, 79-86, 2015 | 7 | 2015 |
Towards bringing real-time online applications on clouds S Gorlatch, D Meilaender, A Ploss, F Glinka 2012 International Conference on Computing, Networking and Communications …, 2012 | 7 | 2012 |
Securing real-time on-line interactive applications in edutain@ grid J Ferris, M Surridge, F Glinka Euro-Par 2008 Workshops-Parallel Processing: VHPC 2008, UNICORE 2008, HPPC …, 2009 | 7 | 2009 |
Towards a High-level design Approach for Multi-Server Online Games. A Ploss, F Glinka, S Gorlatch, J Müller-Iden GAMEON, 10-17, 2007 | 7 | 2007 |
Designing multiplayer online games using the real-time framework S Gorlatch, F Glinka, A Ploss, D Meiländer Algorithmic and Architectural Gaming Design: Implementation and Development …, 2012 | 6 | 2012 |