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Frank Glinka
Frank Glinka
在 uni-muenster.de 的电子邮件经过验证
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引用次数
引用次数
年份
High-level development of multiserver online games
F Glinka, A Ploss, S Gorlatch, J Müller-Iden
International Journal of Computer Games Technology 2008, 2008
872008
Rtf: a real-time framework for developing scalable multiplayer online games
F Glinka, A Ploß, J Müller-lden, S Gorlatch
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support …, 2007
852007
Improving QoS in real-time internet applications: from best-effort to Software-Defined Networks
S Gorlatch, T Humernbrum, F Glinka
2014 international conference on computing, networking and communications …, 2014
512014
From a single-to multi-server online game: A quake 3 case study using rtf
A Ploss, S Wichmann, F Glinka, S Gorlatch
Proceedings of the 2008 International Conference on Advances in Computer …, 2008
322008
Bringing mobile online games to clouds
D Meiländer, F Glinka, S Gorlatch, L Lin, W Zhang, X Liao
2014 IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS …, 2014
242014
Using mobile cloud computing for real-time online applications
D Meiländer, F Glinka, S Gorlatch, L Lin, W Zhang, X Liao
2014 2nd IEEE International Conference on Mobile Cloud Computing, Services …, 2014
182014
A dynamic resource management system for real-time online applications on clouds
D Meiländer, A Ploss, F Glinka, S Gorlatch
Euro-Par 2011: Parallel Processing Workshops: CCPI, CGWS, HeteroPar, HiBB …, 2012
162012
A service-oriented interface for highly interactive distributed applications
F Glinka, A Raed, S Gorlatch, A Ploss
Euro-Par 2009–Parallel Processing Workshops: HPPC, HeteroPar, PROPER, ROIA …, 2010
162010
A Northbound API for QoS Management in Real-Time Interactive Applications on Software-Defined Networks.
T Humernbrum, F Glinka, S Gorlatch
J. Commun. 9 (8), 607-615, 2014
132014
Apr. 2014. Bringing mobile online games to clouds
D Meilander, F Glinka, S Gorlatch, L Lin, W Zhang, X Liao, D Meil
2014 IEEE Conference on Computer Communications Workshops, 340-345, 0
13
Using software-defined networking for real-time internet applications
T Humernbrum, F Glinka, S Gorlatch
Proceedings of the International Multi-conference of Engineers and Computer …, 2014
122014
Edutain@ Grid: a business grid infrastructure for real-time on-line interactive applications
J Ferris, M Surridge, ER Watkins, T Fahringer, R Prodan, F Glinka, ...
Grid Economics and Business Models: 5th International Workshop, GECON 2008 …, 2008
122008
Enhancing grids for massively multiplayer online computer games
S Gorlatch, F Glinka, A Ploss, J Müller-Iden, R Prodan, V Nae, T Fahringer
Euro-Par 2008–Parallel Processing: 14th International Euro-Par Conference …, 2008
112008
Towards a scalable real-time cyberinfrastructure for online computer games
S Gorlatch, F Glinka, A Ploss
2009 15th International Conference on Parallel and Distributed Systems, 722-727, 2009
92009
Towards the scalability of real-time online interactive applications on multiple servers and clouds
A Ploß, D Meiländer, F Glinka, S Gorlatch
High Performance Computing: From Grids and Clouds to Exascale, 267-287, 2011
82011
Smart fuses for smart grids: Considerations about the need, potential product features and feasibility
H Bessei, F Glinka
10th ICEFA, 79-86, 2015
72015
Towards bringing real-time online applications on clouds
S Gorlatch, D Meilaender, A Ploss, F Glinka
2012 International Conference on Computing, Networking and Communications …, 2012
72012
Securing real-time on-line interactive applications in edutain@ grid
J Ferris, M Surridge, F Glinka
Euro-Par 2008 Workshops-Parallel Processing: VHPC 2008, UNICORE 2008, HPPC …, 2009
72009
Towards a High-level design Approach for Multi-Server Online Games.
A Ploss, F Glinka, S Gorlatch, J Müller-Iden
GAMEON, 10-17, 2007
72007
Designing multiplayer online games using the real-time framework
S Gorlatch, F Glinka, A Ploss, D Meiländer
Algorithmic and Architectural Gaming Design: Implementation and Development …, 2012
62012
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