Active versus passive screen time for young children P Sweetser, D Johnson, A Ozdowska, P Wyeth Australasian Journal of Early Childhood 37 (4), 94-98, 2012 | 162 | 2012 |
GameFlow in different game genres and platforms P Sweetser, D Johnson, P Wyeth, A Anwar, Y Meng, A Ozdowska Computers in Entertainment (CIE) 15 (3), 1-24, 2017 | 84 | 2017 |
GameFlow heuristics for designing and evaluating real-time strategy games P Sweetser, D Johnson, P Wyeth, A Ozdowska Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012 | 62 | 2012 |
Using assistive technology with SRSD to support students on the autism spectrum with persuasive writing A Ozdowska, P Wyeth, S Carrington, J Ashburner British Journal of Educational Technology 52 (2), 934-959, 2021 | 24 | 2021 |
GameFlow in Different Game Genres and Platforms. Comput. Entertain. 15, 3, Article 1 (April 2017), 24 pages P Sweetser, D Johnson, P Wyeth, A Anwar, Y Meng, A Ozdowska | 13 | 2017 |
A scoping review of heuristics in videos games research: Definitions, development, application, and operationalisation A Ozdowska, P Sweetser, M Daiiani Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 402-424, 2023 | 2 | 2023 |
Tutorial Level Design Guidelines for 2D Fighting Games M Ibrahim, P Sweetser, A Ozdowska Proceedings of the 18th International Conference on the Foundations of …, 2023 | 1 | 2023 |
Overcoming difficulties with written expression A Ozdowska, J Ashburner, P Wyeth, S Carrington, L Macdonald Brisbane: Cooperative Research Centre for Living with Autism. Copies of this …, 2018 | 1 | 2018 |
GameFlow Affordances: Towards a Tool for Designing Gameful Experiences P Sweetser, A Ozdowska Extended Abstracts of the CHI Conference on Human Factors in Computing …, 2024 | | 2024 |
Overcoming difficulties with written expression for students on the autism spectrum AL Ozdowska Queensland University of Technology, 2019 | | 2019 |