Representing and reconciling personal data and experience in a wearable technology gaming project CC Ching, MK Stewart, DE Hagood, RN Rashedi IEEE Transactions on Learning Technologies 9 (4), 342-353, 2016 | 17 | 2016 |
Activity monitor gaming and the next generation science standards: Students engaging with data, measurement limitations, and personal relevance CC Ching, D Hagood Journal of Science Education and Technology 28 (6), 589-601, 2019 | 13 | 2019 |
Distributed adaptations in youth making L Martin, C Dixon, D Hagood FabLearn: Conference on Creativity and Fabrication in Education, Stanford, CA, 2014 | 12 | 2014 |
Integrating physical activity data in videogames with user-centered dashboards D Hagood, CC Ching, S Schaefer Proceedings of the Sixth International Conference on Learning Analytics …, 2016 | 7 | 2016 |
Virtual Games and Real-World Communities: Environments that Constrain and Enable Physical Activity in Games for Health MK Stewart, D Hagood, CC Ching International Journal of Game-Based Learning (IJGBL) 7 (1), 1-19, 2017 | 2 | 2017 |
Using multi-modal data to examine equity in activity-monitor gaming within real-world communities MK Stewart, DE Hagood, CC Ching Global perspectives on gameful and playful teaching and learning, 118-142, 2020 | 1 | 2020 |
How University Instructors See Student Engagement and Risk Status: Constructing Definitions with Information from Instructional Practices and Learning Management Systems DE Hagood University of California, Davis, 2021 | | 2021 |
From “So cool” to “I’m bored”: Longitudinal trends in activity monitors and gaming D Hagood, C Ching GLS Conference Proceedings 2017, 51–60, 2017 | | 2017 |