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Ida Kathrine Hammeleff Jørgensen
Ida Kathrine Hammeleff Jørgensen
在 sdu.dk 的电子邮件经过验证
标题
引用次数
引用次数
年份
Multispecies methods, technologies for play
IKH Jørgensen, H Wirman
Digital Creativity 27 (1), 37-51, 2016
332016
Designing for intuitive use for non-human users
HE Wirman, IKH Jørgensen
Proceedings of the 12th International Conference on Advances in Computer …, 2015
192015
“Kinda like The Sims... But with ghosts?”: A qualitative analysis of video game re-finding requests on Reddit
IKH Jørgensen, T Bogers
Proceedings of the 15th International Conference on the Foundations of …, 2020
162020
The Body in Play: Dimensions of Embodiment in Design for Play
IKH Jørgensen, H Kaygan
Proceedings of the Eighteenth International Conference on Tangible, Embedded …, 2024
62024
Game analysis reloaded
IKH Jørgensen, E Aarseth
Game Studies 22 (2), 2022
62022
Media and games: an intermedial framework
IKH Jørgensen
Proceedings of the 13th International Conference on the Foundations of …, 2018
62018
Games as representational artifacts: A media-centered analytical approach to representation in games
IKH Jørgensen
IT-Universitetet i København, 2020
52020
The Qualified Medium of Computer Games: Form and Matter, Technology, and Use
IKH Jørgensen
The Palgrave Handbook of Intermediality, 1-31, 2023
22023
Kinda like The Sims... But with Ghosts?”: A Qualitative Analysis of Video Game Re-Finding Requests on Reddit. Association for Computing Machinery, New York, NY, USA
IKH Jørgensen, T Bogers
22020
A game is a game is a game
IKH Jørgensen
22017
Caring through and for in design for play
IKH Jørgensen, H Kaygan
6th Nordic STS Conference 2023: Disruption and repair in and beyond STS, 2023
12023
Situational analysis as a method for qualitative inquiry of games
IKH Jørgensen
Proceedings of DiGRA 2022 Conference: Bringing Worlds Together, 2022
12022
Zombies, aliens, monsters, and slime: Making sense of the mess through a taxonomy of non-human representations in games
MS Debus, IKH Jørgensen
Digital Games Research Association Conference 2017, 2017
12017
Adaptations in Play: Strategies of Adaptation in Digital and Non-Digital Games
IKH Jørgensen
Board Game Studies Colloquium XX: Models, Metaophors, Meanings, 2017
12017
“We Cultivate Children’s Skillsets”: Figurations of the User’s Body in Design for Play
IKH Jørgensen
She Ji: The Journal of Design, Economics, and Innovation 10 (4), 474-493, 2024
2024
The Deep Body: Exploring users' insides through design fiction
H Kaygan, Ç Genç, OO Buruk, IKH Jørgensen, LK Gabrielaitis
Proceedings of the 27th International Academic Mindtrek Conference, 325-329, 2024
2024
The bookworm of Blaviken: An intermedial analysis of books in The Witcher 3: Wild Hunt
IKH Jørgensen
Journal of Gaming & Virtual Worlds 16 (2), 257-275, 2024
2024
“Feelings about the other body:” caring through and forward In design for play
IKH Jørgensen, H Kaygan
2024
Towards more responsible representational practices in games
IKH Jørgensen
2022
Robert Louis Stevenson and the aesthetics of the adventure game
IKH Jørgensen
History of Games Conference 2020, 2020
2020
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