Multispecies methods, technologies for play IKH Jørgensen, H Wirman Digital Creativity 27 (1), 37-51, 2016 | 33 | 2016 |
Designing for intuitive use for non-human users HE Wirman, IKH Jørgensen Proceedings of the 12th International Conference on Advances in Computer …, 2015 | 19 | 2015 |
“Kinda like The Sims... But with ghosts?”: A qualitative analysis of video game re-finding requests on Reddit IKH Jørgensen, T Bogers Proceedings of the 15th International Conference on the Foundations of …, 2020 | 16 | 2020 |
The Body in Play: Dimensions of Embodiment in Design for Play IKH Jørgensen, H Kaygan Proceedings of the Eighteenth International Conference on Tangible, Embedded …, 2024 | 6 | 2024 |
Game analysis reloaded IKH Jørgensen, E Aarseth Game Studies 22 (2), 2022 | 6 | 2022 |
Media and games: an intermedial framework IKH Jørgensen Proceedings of the 13th International Conference on the Foundations of …, 2018 | 6 | 2018 |
Games as representational artifacts: A media-centered analytical approach to representation in games IKH Jørgensen IT-Universitetet i København, 2020 | 5 | 2020 |
The Qualified Medium of Computer Games: Form and Matter, Technology, and Use IKH Jørgensen The Palgrave Handbook of Intermediality, 1-31, 2023 | 2 | 2023 |
Kinda like The Sims... But with Ghosts?”: A Qualitative Analysis of Video Game Re-Finding Requests on Reddit. Association for Computing Machinery, New York, NY, USA IKH Jørgensen, T Bogers | 2 | 2020 |
A game is a game is a game IKH Jørgensen | 2 | 2017 |
Caring through and for in design for play IKH Jørgensen, H Kaygan 6th Nordic STS Conference 2023: Disruption and repair in and beyond STS, 2023 | 1 | 2023 |
Situational analysis as a method for qualitative inquiry of games IKH Jørgensen Proceedings of DiGRA 2022 Conference: Bringing Worlds Together, 2022 | 1 | 2022 |
Zombies, aliens, monsters, and slime: Making sense of the mess through a taxonomy of non-human representations in games MS Debus, IKH Jørgensen Digital Games Research Association Conference 2017, 2017 | 1 | 2017 |
Adaptations in Play: Strategies of Adaptation in Digital and Non-Digital Games IKH Jørgensen Board Game Studies Colloquium XX: Models, Metaophors, Meanings, 2017 | 1 | 2017 |
“We Cultivate Children’s Skillsets”: Figurations of the User’s Body in Design for Play IKH Jørgensen She Ji: The Journal of Design, Economics, and Innovation 10 (4), 474-493, 2024 | | 2024 |
The Deep Body: Exploring users' insides through design fiction H Kaygan, Ç Genç, OO Buruk, IKH Jørgensen, LK Gabrielaitis Proceedings of the 27th International Academic Mindtrek Conference, 325-329, 2024 | | 2024 |
The bookworm of Blaviken: An intermedial analysis of books in The Witcher 3: Wild Hunt IKH Jørgensen Journal of Gaming & Virtual Worlds 16 (2), 257-275, 2024 | | 2024 |
“Feelings about the other body:” caring through and forward In design for play IKH Jørgensen, H Kaygan | | 2024 |
Towards more responsible representational practices in games IKH Jørgensen | | 2022 |
Robert Louis Stevenson and the aesthetics of the adventure game IKH Jørgensen History of Games Conference 2020, 2020 | | 2020 |