Evaluating real-time strategy game states using convolutional neural networks M Stanescu, NA Barriga, A Hess, M Buro 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2016 | 74 | 2016 |
The gemini planet imager: integration and status BA Macintosh, A Anthony, J Atwood, N Barriga, B Bauman, K Caputa, ... Ground-based and Airborne Instrumentation for Astronomy IV 8446, 648-656, 2012 | 64 | 2012 |
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games NA Barriga, M Stanescu, M Buro AAAI Conference on Artificial Intelligence and Interactive Digital …, 2017 | 62 | 2017 |
The first microrts artificial intelligence competition S Ontañón, NA Barriga, CR Silva, RO Moraes, LHS Lelis AI Magazine 39 (1), 75-83, 2018 | 48 | 2018 |
A Short Introduction to Procedural Content Generation Algorithms for Videogames NA Barriga International Journal on Artificial Intelligence Tools 28 (2), 2019 | 46 | 2019 |
Game Tree Search Based on Non-Deterministic Action Scripts in Real-Time Strategy Games NA Barriga, M Stanescu, M Buro IEEE Transactions on Games 10 (1), 69-77, 2017 | 44 | 2017 |
Hierarchical adversarial search applied to real-time strategy games M Stanescu, N Barriga, M Buro Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 44 | 2014 |
Puppet search: Enhancing scripted behavior by look-ahead search with applications to real-time strategy games N Barriga, M Stanescu, M Buro Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 42 | 2015 |
Using Lanchester attrition laws for combat prediction in StarCraft M Stanescu, N Barriga, M Buro Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 40 | 2015 |
Exploring dynamic difficulty adjustment in videogames GK Sepulveda, F Besoain, NA Barriga 2019 IEEE CHILEAN Conference on Electrical, Electronics Engineering …, 2019 | 35 | 2019 |
Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning NA Barriga, M Stanescu, F Besoain, M Buro IEEE Computational Intelligence Magazine 14 (3), 8-18, 2019 | 29 | 2019 |
Prevention of HIV and Other Sexually Transmitted Infections by Geofencing and Contextualized Messages With a Gamified App, UBESAFE: Design and Creation Study A Perez-Navarro, F Besoain, C Jaques Aviñó, JA Caylà, NA Barriga, ... JMIR mHealth and uHealth 8 (3), 2020 | 24 | 2020 |
Parallel UCT search on GPUs NA Barriga, M Stanescu, M Buro 2014 IEEE Conference on Computational Intelligence and Games, 1-7, 2014 | 16 | 2014 |
Building placement optimization in real-time strategy games N Barriga, M Stanescu, M Buro Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 15 | 2014 |
Combining Scripted Behavior with Game Tree Search for Stronger, More Robust Game AI NA Barriga, M Stanescu, M Buro Game AI Pro 3: Collected Wisdom of Game AI Professionals, 2017 | 11 | 2017 |
Introducing hierarchical adversarial search, a scalable search procedure for real-time strategy games M Stanescu, NA Barriga, M Buro ECAI 2014, 1099-1100, 2014 | 8 | 2014 |
First year of ALMA site software deployment: Where everything comes together V González, M Mora, R Araya, D Arredondo, M Bartsch, P Burgos, J Ibsen, ... Observatory Operations: Strategies, Processes, and Systems III 7737, 510-517, 2010 | 7 | 2010 |
Software regression testing: practical experience at the alma test facility B Lopez, R Araya, N Barriga, P Burgos, S Harrington, T Juerges, J Kern, ... Proceedings of SPIE 7019, 70192X, 2008 | 6 | 2008 |
Combat Outcome Prediction for RTS Games M Stanescu, NA Barriga, M Buro Game AI Pro 3: Collected Wisdom of Game AI Professionals, 2017 | 5* | 2017 |
Artificial Intelligence and Mobile Programming Courses for a Video Game Development Program in Chile NA Barriga, F Besoain Computing in Science & Engineering, 2020 | 4 | 2020 |