Grid color moment features in glaucoma classification A Ghosh, A Sarkar, AS Ashour, D Balas-Timar, N Dey, VE Balas Int J Adv Comput Sci Appl 6 (9), 1-14, 2015 | 48 | 2015 |
Controllable Level Blending between Games using Variational Autoencoders A Sarkar, Z Yang, S Cooper arXiv preprint arXiv:2002.11869, 2019 | 43 | 2019 |
Generating and blending game levels via quality-diversity in the latent space of a variational autoencoder A Sarkar, S Cooper Proceedings of the 16th International Conference on the Foundations of …, 2021 | 33 | 2021 |
Engagement effects of player rating system-based matchmaking for level ordering in human computation games A Sarkar, M Williams, S Deterding, S Cooper Proceedings of the 12th International Conference on the Foundations of …, 2017 | 33 | 2017 |
Towards Game Design via Creative Machine Learning (GDCML) A Sarkar, S Cooper | 31 | 2020 |
Blending Levels from Different Games using LSTMs. A Sarkar, S Cooper AIIDE Workshops, 2018 | 30 | 2018 |
Exploring level blending across platformers via paths and affordances A Sarkar, A Summerville, S Snodgrass, G Bentley, J Osborn Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020 | 28 | 2020 |
Sequential segment-based level generation and blending using variational autoencoders A Sarkar, S Cooper International Conference on the Foundations of Digital Games, 1-9, 2020 | 26 | 2020 |
Multi-domain level generation and blending with sketches via example-driven BSP and Variational Autoencoders S Snodgrass, A Sarkar International Conference on the Foundations of Digital Games, 1-11, 2020 | 26 | 2020 |
Transforming game difficulty curves using function composition A Sarkar, S Cooper Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 25 | 2019 |
Conditional level generation and game blending A Sarkar, Z Yang, S Cooper arXiv preprint arXiv:2010.07735, 2020 | 21 | 2020 |
Game level clustering and generation using Gaussian mixture VAEs Z Yang, A Sarkar, S Cooper Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020 | 17 | 2020 |
Text Classification using Support Vector Machine A Sarkar, S Chatterjee, W Das, D Datta | 17 | 2015 |
Dungeon and platformer level blending and generation using conditional vaes A Sarkar, S Cooper 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 16 | 2021 |
Pathfinding Agents for Platformer Level Repair S Cooper, A Sarkar | 15 | 2020 |
Impacts of social networks: A comprehensive study on positive and negative effects on different age groups in a society A Sarkar, S Agarwal, A Ghosh, A Nath International Journal 3 (5), 177-190, 2015 | 14 | 2015 |
Comparing paid and volunteer recruitment in human computation games A Sarkar, S Cooper Proceedings of the 13th International Conference on the Foundations of …, 2018 | 13 | 2018 |
MapReduce: A comprehensive study on applications, scope and challenges A Sarkar, A Ghosh, DA Nath International Journal of Advance Research in Computer Science and Management …, 2015 | 11 | 2015 |
Extracting Physics from Blended Platformer Game Levels A Summerville, A Sarkar, S Snodgrass, J Osborn | 10 | 2020 |
Using a disjoint skill model for game and task difficulty in human computation games A Sarkar, S Cooper Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 9 | 2019 |