Are Loot Boxes Gambling?: Random reward mechanisms in video games RKL Nielsen, P Grabarczyk Transactions of the Digital Games Research Association 4, 171-207, 2019 | 160 | 2019 |
Is every indie game independent? Towards the concept of independent game P Grabarczyk Game Studies 16 (1), 2016 | 140 | 2016 |
Perception of affordances and experience of presence in virtual reality P Grabarczyk, M Pokropski AVANT. Trends in Interdisciplinary Studies, 2016 | 72 | 2016 |
An ontological meta-model for game research E Aarseth, P Grabarczyk Proceedings of DiGRA 2018 Conference: The Game is the Message, 2018 | 44 | 2018 |
It's like a walk in the park-On why are walking simulators so controversial P Grabarczyk | 23 | 2016 |
Computing educational activities involving people rather than things appeal more to women (cs1 appeal perspective) MH Marcher, IM Christensen, P Grabarczyk, T Graversen, C Brabrand Proceedings of the 17th ACM Conference on international computing education …, 2021 | 22 | 2021 |
Loot Boxes: Gambling-Like Mechanics in Video Games LY Xiao, LL Henderson, RKL Nielsen, P Grabarczyk, PWS Newall Encyclopedia of computer graphics and games, 1075-1081, 2024 | 19 | 2024 |
Antiradical properties of extracts from roots, leaves and fruits of six Rumex L. species M Wegiera, P Grabarczyk, B Baraniak, HD Smolarz Acta Biologica Cracoviensia. Series Botanica 53 (1), 2011 | 18 | 2011 |
Directival theory of meaning: from syntax and pragmatics to narrow linguistic content P Grabarczyk Springer, 2019 | 16* | 2019 |
Is Every Indie Game Independent MB Garda, P Grabarczyk Towards the Concept of Independent Game. Games Studies, Lund 16 (1), 2016 | 16 | 2016 |
O opozycji hardcore/casual G Paweł Homo Ludens 7 (1), 89-109, 2015 | 15* | 2015 |
Directival theory of meaning resurrected P Grabarczyk Studia Semiotyczne 31 (1), 23-43, 2017 | 13 | 2017 |
Computing educational activities involving people rather than things appeal more to women (recruitment perspective) IM Christensen, MH Marcher, P Grabarczyk, T Graversen, C Brabrand Proceedings of the 17th ACM conference on international computing education …, 2021 | 12 | 2021 |
Port or conversion? An ontological framework for classifying game versions E Aarseth, P Grabarczyk Proceedings of DiGRA, 2019 | 11 | 2019 |
Computing Educational Programmes with more Women are more about People & less about Things P Grabarczyk, A Freiesleben, A Bastrup, C Brabrand Proceedings of the 27th ACM Conference on on Innovation and Technology in …, 2022 | 10 | 2022 |
Three+ 1 perspectives on computational thinking SM Nicolajsen, M Pischetola, P Grabarczyk, C Brabrand Proceedings of the 21st Koli Calling International Conference on Computing …, 2021 | 10 | 2021 |
W poszukiwaniu teorii znaczenia. Próby eksplikacji pojęcia znaczenia w filozofii XX wieku P Grabarczyk Wydawnictwo Uniwersytetu Łódzkiego, 2018 | 9* | 2018 |
On the effect of onboarding computing students without programming-confidence or-experience P Grabarczyk, SM Nicolajsen, C Brabrand Proceedings of the 22nd Koli Calling International Conference on Computing …, 2022 | 7 | 2022 |
“The Last Cassette” and the Local Chronology of 8-Bit Video Games in Poland MB Garda, P Grabarczyk Game history and the local, 37-55, 2021 | 7 | 2021 |
Are loot boxes gambling RKL Nielsen, P Grabarczyk Random reward mechanisms in video games, publikacja pokonferencyjna DiGRA’18 …, 2018 | 6 | 2018 |