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Anya Osborne
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Shaping pro-social interaction in VR: an emerging design framework
J McVeigh-Schultz, A Kolesnichenko, K Isbister
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
2012019
Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology
A Kolesnichenko, J McVeigh-Schultz, K Isbister
Proceedings of the 2019 on Designing Interactive Systems Conference, 241-252, 2019
992019
Conversation balance: a shared VR visualization to support turn-taking in meetings
JV Li, M Kreminski, SM Fernandes, A Osborne, J McVeigh-Schultz, ...
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-4, 2022
122022
World of riders: exercising is fun
LM de Souza, IG Yildirim, A Kolesnichenko, T Park
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
102016
Being Social in VR Meetings: A Landscape Analysis of Current Tools
A Osborne, S Fielder, J Mcveigh-Schultz, T Lang, M Kreminski, G Butler, ...
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 1789-1809, 2023
92023
Social Superpowers in Social VR
J McVeigh-Schultz, A Osborne, M Kreminski, S Fernandes, S Fielder, V Li, ...
ACM CHI Virtual Conference on Human Factors in Computing Systems, 1-5, 2021
22021
Characterizing player responses to surprising events in 2D platform games
C Chakraborttii, A Osborne
Entertainment Computing 45, 100542, 2023
12023
"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research through Design
RB Robinson, A Osborne, C Ji, JC Fey, E Dagan, K Isbister
arXiv preprint arXiv:2404.01848, 2024
2024
Augmenting Social Presence in VR Meetings
K Isbister, J McVeigh-Schultz, A Osborne, V Li
Social Presence - CHI 22 Workshop, 2022
2022
Entertainment Computing
C Chakraborttii, A Osborne
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