Shaping pro-social interaction in VR: an emerging design framework J McVeigh-Schultz, A Kolesnichenko, K Isbister Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019 | 201 | 2019 |
Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology A Kolesnichenko, J McVeigh-Schultz, K Isbister Proceedings of the 2019 on Designing Interactive Systems Conference, 241-252, 2019 | 99 | 2019 |
Conversation balance: a shared VR visualization to support turn-taking in meetings JV Li, M Kreminski, SM Fernandes, A Osborne, J McVeigh-Schultz, ... CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-4, 2022 | 12 | 2022 |
World of riders: exercising is fun LM de Souza, IG Yildirim, A Kolesnichenko, T Park Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 10 | 2016 |
Being Social in VR Meetings: A Landscape Analysis of Current Tools A Osborne, S Fielder, J Mcveigh-Schultz, T Lang, M Kreminski, G Butler, ... Proceedings of the 2023 ACM Designing Interactive Systems Conference, 1789-1809, 2023 | 9 | 2023 |
Social Superpowers in Social VR J McVeigh-Schultz, A Osborne, M Kreminski, S Fernandes, S Fielder, V Li, ... ACM CHI Virtual Conference on Human Factors in Computing Systems, 1-5, 2021 | 2 | 2021 |
Characterizing player responses to surprising events in 2D platform games C Chakraborttii, A Osborne Entertainment Computing 45, 100542, 2023 | 1 | 2023 |
"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research through Design RB Robinson, A Osborne, C Ji, JC Fey, E Dagan, K Isbister arXiv preprint arXiv:2404.01848, 2024 | | 2024 |
Augmenting Social Presence in VR Meetings K Isbister, J McVeigh-Schultz, A Osborne, V Li Social Presence - CHI 22 Workshop, 2022 | | 2022 |
Entertainment Computing C Chakraborttii, A Osborne | | |