The application of IS success model on continuous intention and information sharing for caller ID apps usage CF Lin, YJ Chang HCI in Business, Government, and Organizations: 5th International Conference …, 2018 | 8 | 2018 |
High school and college students’ graph-interpretation competence in scientific and daily contexts of data visualization T Binali, CH Chang, YJ Chang, HY Chang Science & Education 33 (3), 763-785, 2024 | 6 | 2024 |
A STUDY ON DEVELOPMENT AND CURRENT APPLICATION OF MOTION GRAPHIC IN TAIWAN’S POPULAR MUSIC CM Chen, YJ Chang PEOPLE: International Journal of Social Sciences 5 (1), 124-134, 2019 | 4 | 2019 |
Satoshi Kon’s Millennium Actress: A Feminine Journey with Dream-Like Qualities YJ Chang Animation 8 (1), 85-97, 2013 | 3 | 2013 |
Strategies for a Reduction to 2D Graphical Styles in 3D Computer Graphics with Hybrid Aesthetics YJ Chang Animation Studies Online Journal, 2011 | 3 | 2011 |
Developing an instrument for metavisualization and investigating relationships among dimensions of metavisualization HY Chang, T Binali, YJ Chang Research in Science & Technological Education 42 (3), 747-767, 2024 | 2 | 2024 |
Strategies and difficulties during students’ construction of data visualizations HY Chang, YJ Chang, MJ Tsai International Journal of STEM Education 11 (1), 11, 2024 | 2 | 2024 |
臺灣非典型僱傭議題於主流/大眾與非主流/獨立媒體之網路新聞框架比較分析 吳俊緯, 張晏榕 人文社會科學研究 14 (4), 23-49, 2020 | 2 | 2020 |
以遊戲式學習英語的 App 設計元素與介面使用性之研究 鍾怡宣, 張晏榕 國立虎尾科技大學學報 34 (4), 77-92, 2019 | 2 | 2019 |
Toward a hybrid aesthetic: an interplay between traditional 2D hand drawn and 3D computer animation for a dream-inspired story YJ Chang RMIT University, Australia, 2009 | 1 | 2009 |
虛擬實境電影視角與接近度對觀眾情緒反應與存在感影響之研究 R Lin, BS Wu, YJ Chang 藝術學報, 61-90, 2023 | | 2023 |
日本漫畫分鏡的分格模式對易讀性影響之研究 朱紋巧, 張晏榕 國際數位媒體設計學刊 14 (1), 38-54, 2022 | | 2022 |
使用者觀看健身 YouTube 頻道動機與健身活動關聯之研究 楊維庭, 張晏榕 國立虎尾科技大學學報 36 (1), 1-19, 2021 | | 2021 |
Toward a framework with narrative and audiovisual elements on the reception of audience for animation comedy YJ Chang, PC Chang 高雄師大學報: 人文與藝術類, 1-18, 2020 | | 2020 |
Foreshadowing with Japanese Folk Symbols in a Non-linear Story: A Timeline-based Analysis for the Narrative of Your Name (2016) YJ Chang, SY Hsu 南藝學報, 139-159, 2020 | | 2020 |
Learning the Needs and Expectations of Potential Users through Participatory Design: Case Study of a Storytelling Game R Lin, YJ Chang RSEP CONFERENCES, 62, 2019 | | 2019 |
難度適性化繪本於國小英語學習初探 周宜姍, 張晏榕 中華印刷科技年報, 288-299, 2019 | | 2019 |
Strategies for a reduction to 2D graphical styles in 3D environment YJ Chang 11th IASTED International Conference on Computer Graphics and Imaging, CGIM …, 2010 | | 2010 |
Moving Images and Tangible Objects: A Participatory Observation in Stop Motion Animation Exhibition YJ Chang | | |
An Experts Evaluation on the Narrative and the Non-verbal Audiovisual Styles of Animation Comedy YJ Chang, PC Chang, CW Tseng, YH Cheng | | |