Effects of different types of virtual reality display on presence and learning in a safety training scenario F Buttussi, L Chittaro IEEE transactions on visualization and computer graphics 24 (2), 1063-1076, 2018 | 496 | 2018 |
Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety F Buttussi, L Chittaro IEEE Transactions on Visualization and Computer Graphics 21 (4), 529-538, 2015 | 415 | 2015 |
MOPET: A context-aware and user-adaptive wearable system for fitness training F Buttussi, L Chittaro Artificial Intelligence in Medicine 42 (2), 153-163, 2008 | 290 | 2008 |
Bringing mobile guides and fitness activities together: a solution based on an embodied virtual trainer F Buttussi, L Chittaro, D Nadalutti Proceedings of the 8th conference on Human-computer interaction with mobile …, 2006 | 151 | 2006 |
Evaluation of a 3D serious game for advanced life support retraining F Buttussi, T Pellis, AC Vidani, D Pausler, E Carchietti, L Chittaro International journal of medical informatics 82 (9), 798-809, 2013 | 120 | 2013 |
Locomotion in place in virtual reality: A comparative evaluation of joystick, teleport, and leaning F Buttussi, L Chittaro IEEE transactions on visualization and computer graphics 27 (1), 125-136, 2019 | 112 | 2019 |
Smarter phones for healthier lifestyles: An adaptive fitness game F Buttussi, L Chittaro IEEE Pervasive Computing 9 (4), 51-57, 2010 | 84 | 2010 |
Rendering of X3D content on mobile devices with OpenGL ES D Nadalutti, L Chittaro, F Buttussi Proceedings of the eleventh international conference on 3D web technology, 19-26, 2006 | 74 | 2006 |
Adaptation of graphics and gameplay in fitness games by exploiting motion and physiological sensors F Buttussi, L Chittaro, R Ranon, A Verona International Symposium on Smart Graphics, 85-96, 2007 | 63 | 2007 |
A comparison of procedural safety training in three conditions: virtual reality headset, smartphone, and printed materials F Buttussi, L Chittaro IEEE Transactions on Learning Technologies 14 (1), 1-15, 2020 | 54 | 2020 |
Desktop virtual reality for emergency preparedness: user evaluation of an aircraft ditching experience under different fear arousal conditions L Chittaro, F Buttussi, N Zangrando Proceedings of the 20th ACM Symposium on Virtual Reality Software and …, 2014 | 53 | 2014 |
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations F Buttussi, L Chittaro, D Nadalutti Proceedings of the eleventh international conference on 3D web technology …, 2006 | 47 | 2006 |
Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain L Chittaro, F Buttussi International Journal of Human-Computer Studies 127, 112-123, 2019 | 45 | 2019 |
Using Web3D technologies for visualization and search of signs in an international sign language dictionary F Buttussi, L Chittaro, M Coppo Proceedings of the twelfth international conference on 3D web technology, 61-70, 2007 | 41 | 2007 |
Using mobile devices to support communication between emergency medical responders and deaf people F Buttussi, L Chittaro, E Carchietti, M Coppo Proceedings of the 12th international conference on Human computer …, 2010 | 39 | 2010 |
A virtual reality methodology for cardiopulmonary resuscitation training with and without a physical mannequin F Buttussi, L Chittaro, F Valent Journal of Biomedical Informatics 111, 103590, 2020 | 26 | 2020 |
MAge-AniM: a system for visual modeling of embodied agent animations and their replay on mobile devices L Chittaro, F Buttussi, D Nadalutti Proceedings of the working conference on Advanced visual interfaces, 344-351, 2006 | 17 | 2006 |
Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique F Buttussi, L Chittaro International Journal of Human-Computer Studies 177, 103067, 2023 | 16 | 2023 |
Humor and fear appeals in animated pedagogical agents: an evaluation in aviation safety education F Buttussi, L Chittaro IEEE Transactions on Learning Technologies 13 (1), 63-76, 2019 | 15 | 2019 |
Learning safety through public serious games: a study of “prepare for impact” on a very large, international sample of players L Chittaro, F Buttussi IEEE Transactions on Visualization and Computer Graphics 28 (3), 1573-1584, 2020 | 13 | 2020 |