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Michael McCreery
Michael McCreery
Associate Professor of Interaction & Media Sciences, University of Nevada, Las Vegas
在 unlv.edu 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
The acquisition of skill and expertise in massively multiplayer online games
PG Schrader, M McCreery
Educational Technology Research and Development 56, 557-574, 2008
2012008
Defining the virtual self: Personality, behavior, and the psychology of embodiment
MP McCreery, SK Krach, PG Schrader, R Boone
Computers in Human Behavior 28 (3), 976-983, 2012
1422012
A sense of self: The role of presence in virtual environments
MP McCreery, PG Schrader, SK Krach, R Boone
Computers in Human Behavior 29 (4), 1635-1640, 2013
1132013
Examining teachers’ behavioral management charts: A comparison of Class Dojo and paper-pencil methods
SK Krach, MP McCreery, H Rimel
Contemporary School Psychology 21, 267-275, 2017
752017
Social interaction in a virtual environment: Examining socio-spatial interactivity and social presence using behavioral analytics
MP McCreery, DB Vallett, C Clark
Computers in Human Behavior 51, 203-206, 2015
712015
Navigating massively multiplayer online games: Evaluating 21st century skills for learning within virtual environments
MP McCreery, PG Schrader, SK Krach
Journal of Educational Computing Research 44 (4), 473-493, 2011
642011
Cultural-linguistic test adaptations: Guidelines for selection, alteration, use, and review
SK Krach, MP McCreery, J Guerard
School psychology international 38 (1), 3-21, 2017
522017
Are all games the same?
PG Schrader, M McCreery
Assessment in game-based learning: Foundations, innovations, and …, 2012
512012
Evaluating school connectedness of students with emotional and behavioral disorders
RJ Marsh, K Higgins, J Morgan, TM Cumming, M Brown, M McCreery
Children & Schools 41 (3), 153-160, 2019
432019
How the human is the catalyst: Personality, aggressive fantasy, and proactive-reactive aggression among users of social media
MP McCreery, SK Krach
Personality and Individual Differences 133, 91-95, 2018
362018
Temperament as a Behavioral Construct Assessing the Classroom Environment and Student–Teacher Relationship
MP McCreery
Intervention in School and Clinic 51 (4), 238-243, 2016
162016
Emotions, technology, and learning
SY Tettegah, MP McCreery
Academic Press, 2015
142015
Toward a Framework for Learning and Digital Games Research
SY Tettegah, MP McCreery, F Blumberg
Educational Psychologist 50 (4), 253-257, 2015
142015
Independent evaluation of Q‐Interactive: A paper equivalency comparison using the PPVT‐4 with preschoolers
SK Krach, MP McCreery, L Dennis, J Guerard, EL Harris
Psychology in the Schools 57 (1), 17-30, 2020
122020
Performance in situ: Practical approaches to evaluating learning within games
PG Schrader, M McCreery, D Vallett
Game based learning: Theory, strategy, and performance outcomes, 421-437, 2017
122017
The student oral Language observation matrix: A psychometric study with preschoolers
LR Dennis, SK Krach, MP McCreery, S Navarro
Assessment for Effective Intervention 45 (1), 65-72, 2019
112019
Assessing Learning from, with, and in Games Revisited: A Heuristic for Emerging Methods and Commercial Off-the-Shelf Games
PG Schrader, MP McCreery, MC Carroll, DL Head, JR Laferriere
Game-based assessment revisited, 13-35, 2019
112019
Do Dispositional Characteristics Influence Reading? Examining the Impact of Personality on Reading Fluency
S Kathleen Krach, MP McCreery, SA Loe, W Paul Jones
Reading Psychology 37 (3), 470-486, 2016
102016
Personality, presence, and the virtual self: A five-factor model approach to behavioral analysis within a virtual environment
MP McCreery
University of Nevada, Las Vegas, 2011
102011
Mixed methods for human–computer interactions research: An iterative study using Reddit and social media
PG Schrader, MC Carroll, MP McCreery, DL Head
Journal of Educational Computing Research 58 (4), 818-841, 2020
92020
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