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Lawrence May
Lawrence May
在 auckland.ac.nz 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
Reflective renovation: Insights from a collaborative and active learning space project evaluation
B Mei, L May
Australasian Journal of Educational Technology 34 (6), 2018
192018
Running With the Dead: Speedruns and Generative Rupture in Left 4 Dead 1 and 2
F McKissack, L May
Games and Culture 15 (5), 544-564, 2020
112020
Confronting Ecological Monstrosity: Contemporary Video Game Monsters and the Climate Crisis
L May
M/C Journal 24 (5), 2021
102021
Digital Zombies, Undead Stories: Narrative Emergence and Videogames
L May
Bloomsbury Publishing USA, 2021
72021
Rapid Development Studio: An Intensive, Iterative Approach to Designing Online Learning
B Mei, L May, R Heap, D Ellis, S Tickner, J Thornley, J Denton, R Durham
SAGE Open 11 (3), 21582440211047574, 2021
62021
Virtual Heterotopias and the Contested Histories of Kowloon Walled City
L May
Games and Culture 17 (6), 885-900, 2022
42022
From Aesthetics to Asymmetry: Contradictions of Ecological Play in Cities: Skylines
L May, B Hall
Games and Culture, 15554120231219729, 2023
12023
Emergency designs: Lessons for the rapid implementation of online teaching
L May, J Denton
Developing Online Teaching in Higher Education: Global Perspectives on …, 2022
12022
On the Road: Emergent Spatiality in #Vanlife
L May
Platform: Journal of Media and Communication 9 (1), 56-72, 2022
12022
Disciplined play: Finding Foucauldian architecture in virtual worlds
L May
Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere, 2020
12020
The Disciplinary Architecture of Videogame Houses
L May, F McKissack
Digital Games Research Association Australia 2020, 2020
12020
Queering Stories and Selves: Gamer Poop and Subversive Narrative Emergence
L May, F McKissack
Intensities: the Journal of Cult Media, 1-17, 2017
12017
Thinking Ecologically with Battlefield 2042
L May, B Hall
Game Studies 24 (1), 2024
2024
Holistic education co-design: A taxonomy for consistent documentation
D Kleffmann, L May, A Fowler
Proceedings of the 35th Australian Computer-Human Interaction Conference …, 2023
2023
100-Yen Apocalypse: Sensorial Experiences of Zombie Play in Japanese Game Centers
L May
Replaying Japan 2, 83-93, 2020
2020
Getting Hands-on with Virtual Spaces: An Approach to Students’ Unequal Prior Experiences of Digital Media
L May
Films for the Feminist Classroom, 2019
2019
Book Review: Zombies: A Cultural History
L May
Cultural Sociology 11 (1), 139-141, 2017
2017
Exquisite corpses: Narrative emergence in multiplayer zombie video games
L May
PhD Thesis-University of Auckland, 2017
2017
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