A robot arm digital twin utilising reinforcement learning M Matulis, C Harvey Computers & Graphics 95, 106-114, 2021 | 121 | 2021 |
Improving accessibility to intangible cultural heritage preservation using virtual reality E Selmanović, S Rizvic, C Harvey, D Boskovic, V Hulusic, M Chahin, ... Journal on Computing and Cultural Heritage (JOCCH) 13 (2), 1-19, 2020 | 114 | 2020 |
Acoustic rendering and auditory–visual cross‐modal perception and interaction V Hulusic, C Harvey, K Debattista, N Tsingos, S Walker, D Howard, ... Computer Graphics Forum 31 (1), 102-131, 2012 | 68 | 2012 |
VR Video Storytelling for Intangible Cultural Heritage Preservation. E Selmanovic, S Rizvic, C Harvey, D Boskovic, V Hulusic, M Chahin, ... The Eurographics Association, 2018 | 37 | 2018 |
A comparison between expert and beginner learning for motor skill development in a virtual reality serious game C Harvey, E Selmanović, J O’Connor, M Chahin The Visual Computer 37 (1), 3-17, 2021 | 25 | 2021 |
First Time User Experiences in mobile games: An evaluation of usability L Barnett, C Harvey, C Gatzidis Entertainment Computing 27, 82-88, 2018 | 24 | 2018 |
Multisensory Virtual Experience of Tanning in Medieval Coventry KDAC Yuanfa Dong, Mark Webb, Carlo Harvey EUROGRAPHICS Workshop on Graphics and Cultural Heritage, 2017 | 19* | 2017 |
Subjective evaluation of high-fidelity virtual environments for driving simulations K Debattista, T Bashford-Rogers, C Harvey, B Waterfield, A Chalmers IEEE Transactions on Human-Machine Systems 48 (1), 30-40, 2017 | 16 | 2017 |
Audio-visual-olfactory resource allocation for tri-modal virtual environments E Doukakis, K Debattista, T Bashford-Rogers, A Dhokia, A Asadipour, ... IEEE transactions on visualization and computer graphics 25 (5), 1865-1875, 2019 | 13 | 2019 |
Validity of virtual reality training for motor skill development in a serious game C Harvey, E Selmanovic, J O'Connor, M Chahin 2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018 | 11 | 2018 |
Multi‐Modal Perception for Selective Rendering C Harvey, K Debattista, T Bashford‐Rogers, A Chalmers Computer Graphics Forum 36 (1), 172-183, 2017 | 11 | 2017 |
Learning to observe: Approximating human perceptual thresholds for detection of suprathreshold image transformations A Dolhasz, C Harvey, I Williams Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2020 | 7 | 2020 |
Olfaction and Selective Rendering C Harvey, T Bashford-Rogers, K Debattista, E Doukakis, A Chalmers Computer Graphics Forum, 2017 | 7 | 2017 |
Audiovisual resource allocation for bimodal virtual environments E Doukakis, K Debattista, C Harvey, T Bashford‐Rogers, A Chalmers Computer Graphics Forum 37 (1), 172-183, 2018 | 6 | 2018 |
A texture superpixel approach to semantic material classification for acoustic geometry tagging M Colombo, A Dolhasz, C Harvey Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021 | 4 | 2021 |
An Investigation into Usability and First Time User Experiences within a Mobile Gaming Context CH Lawrence Barnett, Christos Gatzidis Edutainment, 2017 | 4* | 2017 |
Influence of active listening on eye movements while viewing images of concert halls. A Minors, C Harvey Psychomusicology: Music, Mind, and Brain 25 (3), 345, 2015 | 4 | 2015 |
The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction. C Harvey, S Walker, T Bashford-Rogers, K Debattista, A Chalmers TPCG, 191-198, 2010 | 4 | 2010 |
A neat approach to wave generation in tower defense games D Hind, C Harvey 2022 International Conference on Interactive Media, Smart Systems and …, 2022 | 3 | 2022 |
A computer vision inspired automatic acoustic material tagging system for virtual environments M Colombo, A Dolhasz, C Harvey 2020 IEEE Conference on Games (CoG), 736-739, 2020 | 3 | 2020 |