GEM-NI A System for Creating and Managing Alternatives In Generative Design L Zaman, W Stuerzlinger, C Neugebauer, R Woodbury, M Elkhaldi, ... Proceedings of the 33rd annual ACM conference on human factors in computing …, 2015 | 73 | 2015 |
The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing. L Zaman, A Kalra, W Stuerzlinger Graphics Interface 2011, 183-190, 2011 | 51 | 2011 |
Touchscreens vs. traditional controllers in handheld gaming L Zaman, D Natapov, RJ Teather Proceedings of the international academic conference on the future of game …, 2010 | 44 | 2010 |
The design and realization of CoViD: a system for collaborative virtual 3D design W Stuerzlinger, L Zaman, A Pavlovych, JY Oh Virtual Reality 10, 135-147, 2006 | 29 | 2006 |
Evaluation of nano-stick, foam buttons, and other input methods for gameplay on touchscreen phones L Zaman, IS MacKenzie International Conference on Multimedia and Human-Computer Interaction-MHCI 1 …, 2013 | 19 | 2013 |
Exploring alternatives with unreal engine’s blueprints visual scripting system E Chu, L Zaman Entertainment Computing 36, 100388, 2021 | 16 | 2021 |
MACE: a new Interface for comparing and editing of multiple alternative documents for generative design L Zaman, W Stuerzlinger, C Neugebauer Proceedings of the 2017 ACM symposium on document engineering, 67-76, 2017 | 14 | 2017 |
GEM-NI+ Leveraging Difference Visualization and Multiple Displays for Supporting Multiple Complex Generative Design Alternatives L Zaman, C Neugebauer, W Stuerzlinger, R Woodbury Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018 | 9 | 2018 |
Echo: Analyzing gameplay sessions by reconstructing them from recorded data D MacCormick, L Zaman Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 7 | 2020 |
Social Spending: An Empirical Study on Peer Pressure and Player Spending in Games W Wang, L Zaman HCI in Games: First International Conference, HCI-Games 2019, Held as Part …, 2019 | 7 | 2019 |
Jessy: A conversational assistant for tutoring digital board games M Allameh, L Zaman Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | 6 | 2021 |
DARLS: differencing and merging diagrams using dual view, animation, re-layout, layers and a storyboard L Zaman, A Kalra, W Stuerzlinger CHI'11 Extended Abstracts on Human Factors in Computing Systems, 1657-1662, 2011 | 6 | 2011 |
UniNet: A mixed reality driving simulator DF Arppe University of Ontario Institute of Technology (Canada), 2020 | 5 | 2020 |
SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development D MacCormick, L Zaman Proceedings of the 14th International Conference on the Foundations of …, 2019 | 4 | 2019 |
FRVRIT: A tool for full body virtual reality game evaluation D MacCormick, A Sangalang, J Rushing, RS Jagpal, P Mirza-Babaei, ... Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 4 | 2019 |
Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data D MacCormick, L Zaman International Journal of Human–Computer Interaction 39 (1), 52-84, 2023 | 3 | 2023 |
Predicting subscription renewal using binary classification in World of Warcraft MY Hossain, E Azizi, L Zaman Entertainment Computing 44, 100522, 2023 | 3 | 2023 |
NCCollab: collaborative behavior tree authoring in game development MY Hossain, L Zaman Multimedia Tools and Applications 82 (3), 4671-4708, 2023 | 3 | 2023 |
Chromotype: A computer-assisted design tool for palette generation SN Stahlke, L Zaman Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018 | 3 | 2018 |
Automatic Bug Detection in Games using LSTM Networks E Azizi, L Zaman 2023 IEEE Conference on Games (CoG), 1-4, 2023 | 2 | 2023 |