Video games: A subcultural industry M Dymek The Video Game Industry, 34-55, 2012 | 53 | 2012 |
The business of gamification: A critical analysis M Dymek, P Zackariasson Taylor & Francis, 2016 | 40 | 2016 |
Video game marketing: a student textbook P Zackariasson, M Dymek Taylor & Francis, 2016 | 39 | 2016 |
Expanding the magic circle–gamification as a marketplace icon M Dymek Consumption Markets & Culture 21 (6), 590-602, 2018 | 34 | 2018 |
Industrial phantasmagoria: subcultural interactive cinema meets mass-cultural media of simulation M Dymek KTH, 2010 | 26 | 2010 |
Social media election campaigning: who is working for whom? A conceptual exploration of digital political labour K Falasca, M Dymek, C Grandien Contemporary Social Science 14 (1), 89-101, 2019 | 21 | 2019 |
Among pasta-loving Mafiosos, drug-selling Columbians and noodle-eating Triads-Race, humour and interactive ethics in Grand Theft Auto III. M Dymek, T Lennerfors DiGRA Conference, 2005 | 14 | 2005 |
Patreon and porn games: Crowdfunding games, reward categories and backstage passes P Lankoski, M Dymek DiGRA’20, 2020 | 12 | 2020 |
Polygonmakarna: spelbranschens högteknologiska upplevelseekonomi M Dymek, A Rehn Royal Institute of Technology, 2003 | 12 | 2003 |
Consolidating Fun-Economies of Game Consoles M Dymek Pink Machine Papers 16, 3-16, 2004 | 10 | 2004 |
Content strategies of the future: between games and stories--crossroads for the video game industry M Dymek Proceedings of the 3rd international conference on Digital Interactive Media …, 2008 | 7 | 2008 |
The Video Game Industry. Formation, Present State, and Future M Dymek, P Zackariasson, TL Wilson The Video Game Industry. Edited by Peter Zackariasson and Timothy L. Wilson …, 2012 | 5 | 2012 |
Exporting Wars: Literature Theory and How It Explains the Video Game Industry. M Dymek DiGRA Conference, 2007 | 4 | 2007 |
Inside the Gamification Case of a Mobile Phone Marketing Campaign: The Amalgamation of Game Studies with Marketing Communications? M Dymek The Business of Gamification, 121-143, 2016 | 3 | 2016 |
Gamification in Marketing Communication–Competing for Attention M Dymek SCOS–32nd standing conference on Organizational Symbolism–Sport, Play and …, 2014 | 3 | 2014 |
Communities build up Steam M Dymek Royal Institute of Technology, Department of Industrial Economics and Management, 2006 | 3 | 2006 |
Uncovering Sport Game Covers-the Consumption of Video Game Packages S Bergvall, M Dymek ACR European Advances, 2005 | 3 | 2005 |
Polygonmakarna–Spelbranschens högteknologiska upplevelseindustri M Dymek, A Rehn Kungliga Tekniska Högskolan Institutionen för Industriell ekonomi och …, 2004 | 3 | 2004 |
Playing with covers M Dymek, S Bergvall Pink Machine Papers, 2005 | 2 | 2005 |
‘Life Hacking’Everyday Temporality: Project Managing Digital Lives of Tasks M Dymek Rowman & Littlefield Publishers, 2020 | 1 | 2020 |