Increasing donating behavior through a game for change: The role of interactivity and appreciation ST Steinemann, ED Mekler, K Opwis Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015 | 79 | 2015 |
Interactive narratives affecting social change ST Steinemann, GH Iten, K Opwis, SF Forde, L Frasseck, ED Mekler Journal of Media Psychology, 2017 | 75 | 2017 |
Choosing to help monsters: A mixed-method examination of meaningful choices in narrative-rich games and interactive narratives GH Iten, ST Steinemann, K Opwis Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018 | 49 | 2018 |
Designing for emotional complexity in games: The interplay of positive and negative affect ED Mekler, S Rank, ST Steinemann, MV Birk, I Iacovides Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016 | 39 | 2016 |
Binge-eating disorder treatment goes online–feasibility, usability, and treatment outcome of an Internet-based treatment for binge-eating disorder: study protocol for a three … S Munsch, A Wyssen, P Vanhulst, D Lalanne, ST Steinemann, A Tuch Trials 20, 1-11, 2019 | 26 | 2019 |
To save or to sacrifice? Understanding meaningful choices in games GH Iten, ST Steinemann, K Opwis Extended abstracts publication of the annual symposium on computer-human …, 2017 | 17 | 2017 |
The Winner Gives It All' Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change ST Steinemann, ED Mekler, K Opwis Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016 | 15 | 2016 |
Potentials and pitfalls of increasing prosocial behavior and self-efficacy over time using an online personalized platform ST Steinemann, BJ Geelan, S Zaehringer, K Mutuura, E Wolkow, ... Plos one 15 (6), e0234422, 2020 | 13 | 2020 |
Understanding fitness app usage over time: Moving beyond the need for competence VR Lerch, ST Steinemann, K Opwis Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018 | 8 | 2018 |
Choosing to help monsters GH Iten, ST Steinemann, K Opwis Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 3 | 2018 |
Simple acts for a better world: a gameful system for prosocial behavior: preliminary design and research plan S Steinemann, B Geelan, K de Salas, K Opwis Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 3 | 2017 |
A qualitative view on elders interacting with a health care robot with bodily movements A Gasser, S Steinemann, K Opwis University of Basel, Basel, 2017 | 3 | 2017 |
Positive and Negative Experiences in Games for Change - Does Feeling Bad Make You A Better Person? S Steinemann CHI PLAY '15 Workshop Position Paper "The False Dichotomy between Positive …, 2015 | 3 | 2015 |
Citizen science, gamification, and virtual reality for cognitive research JB Jarecki Proceedings of the Annual Meeting of the Cognitive Science Society 39, 2017 | 1 | 2017 |
The impact of interactive technology on prosocial behavior ST Steinemann University_of_Basel, 2020 | | 2020 |
and Alexandre Tuch3, 4 S Munsch, A Wyssen, P Vanhulst, D Lalanne, ST Steinemann therapy 1 (11), 18-19, 2019 | | 2019 |
Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Games. GH Iten, ST Steinemann, K Opwis ACM, 2018 | | 2018 |
To Save or To Sacrifice? GH Iten, ST Steinemann, K Opwis Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | | 2017 |
Beyond Usability: Challenges and Opportunities for Academics Creating Games for Serious Experiences S Steinemann, E Mekler CHI 2016 Workshop Position Paper “Lightweight Games User Research for …, 2016 | | 2016 |
Simple Acts for a Better World S Steinemann, B Geelan, K de Salas, K Opwis Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 0 | | |